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Reporter Block                                    This block  is  the  value  block  that  can  hold
                                              Rounded edges          numbers and strings.

                                                                     This block loops the other blocks within it. It
                   C-Block                                           is also called a wrap block. This block is also
                                                 C shaped            used to repeat an action.

                                                                     This block stops the script from functioning. It
                   Cap Block                                         is shaped in such a way that no other block
                                             Notch at the top        can be placed below it.
                                              and fat bottom



                  Scratch blocks are divided into different categories based on their functions. In most of these
                  blocks, you can change the value in the block to suit your script. Let us learn about these blocks

                  in detail.
                  MOTION BLOCKS


                  Motion blocks are used to control the movement of a Sprite. They are blue in colour. Some motion
                  blocks need values for coordinates and directions.
                  Coordinates


                  Coordinates     are    numbers      that
                  represent the exact location in the form                             Y
                  of (X,Y) coordinates,  X is the sprite’s
                  horizontal  position.  The Y-coordinate                            3
                  is a sprite’s vertical position. X and Y                           2             (2,2)
                  coordinates  when written  together
                  indicate the exact location or position            (-2,1)          1
                  of the sprite on the stage.                                                                     X
                                                                   -3    -2     -1       (0,0) 1    2      3
                  While    writing    coordinates,     the                          -1
                  X-coordinate always comes first, and                              -2

                  the coordinates  are separated  by  a
                  comma. For example, an X- coordinate                              -3
                  of 2 and a Y-coordinate of 2 would look
                  like this: (2, 2). In the very center of the
                  Stage is a point marked (0, 0), which is
                  called the origin.

                  In the same way, Scratch determines the positions on its screen. Positions are known as pixels in
                  Scratch. The ‘X’ and ‘Y’ positions in Scratch are used to determine the location of a sprite (object)
                  on the stage.





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