Page 128 - KEC Khaitan C3 Flipbook
P. 128
Now, put the control block if,then inside the forever block and snap the sensing
block, touching color in the hexagon of the if loop. HANDS-ON PROJECT
Now, follow the given script:
PROJECT: Balloon Pop Game
The fish changes colour and size when it touches the colours selected in the touch
block. Objective:
Similarly, you can create scripts with two Sprites, and they change colour when they By the end of this project, you will:
touch each other. Create a fun and interactive balloon-popping
game using Scratch.
• Learn to use motion, sound, and variables to
make the game dynamic.
• Develop logical thinking and problem-solving
by tracking scores and adding a timer.
Step-by-Step Instructions:
1. Set Up the Backdrop:
• Click on the "Backdrops" tab in the bottom-right corner of the screen.
• Use the search bar to find a suitable backdrop (e.g., sky or carnival scene).
• For added creativity, click "Paint" to draw clouds or fun shapes.
2. Add Balloon Sprites and Movement:
• Click on the "Choose a Sprite" button and search for the Balloon sprite.
REVISIT • Drag the following blocks to the coding area to make the balloon move
randomly:
▶ If, then… block executes the commands inside them only if the specified condition is true. o "When green flag clicked" (from Events).
▶ If, then,…else block runs the commands inside the Then section if the condition is true and "Forever" (from Control).
if the condition is false, it executes the commands in the “Else” section. o
▶ A program is a group of commands and instructions that tell the computer to carry out a o "Go to random position" (from Motion).
task.
o "Wait 1 second" (from Control).
▶ Global variable is created to be used and modified by all the Sprites.
▶ Local variable is created to be used and modified by a single Sprite only. 3. Create a Popping Effect:
▶ Sensing blocks in Scratch sense the input from the keyboard or the mouse at the time of • Select the Balloon sprite and add the following blocks:
execution of a script.
▶ All the numbers, text, dates, or pictures that you use in a program are called data. o "When this sprite clicked" (from Events).
"Play sound pop until done" (from Sound).
o
126 Premium Edition-III

