Page 131 - KEC Khaitan C3 Flipbook
P. 131
CHAPTER
INTERACTIVE STORY C5
LEARNING OUTCOMES
The student will be able to:
plan and develop a creative storyline for their Scratch projects.
create custom backgrounds to enhance storytelling.
combine different blocks to build interactive animations.
debug and refine projects for smooth execution.
Scratch makes it fun and easy to create animations, games, and interactive
stories. In this chapter, you will learn how to bring your ideas to life by moving
characters, using events, sensing actions, and storing numbers with variables.
You'll also discover how to fix mistakes, plan exciting stories, and design colourful
backgrounds to make your projects more engaging.
PLANNING A CREATIVE STORYLINE
Before starting a project, it's important to plan the story. Without proper planning,
the project may not feel interactive or engaging. A well-structured story should
include the following:
Characters (Sprites) – The main characters in your story.
Setting (Backgrounds) – Where does the story take place?
Events (What happens?) – What happens in the story?
Dialogue (Talking) – What do the characters say?
To plan a story in Scratch, follow the given steps:
Step 1 Think of a simple story (Example: An Octopus catches a Jellyfish).
Step 2 Choose the character (Example: An Octopus and a Jellyfish).
Step 3 Decide where the story happens (Example: An Underwater backdrop).
Step 4 Think about what will happen in the story.
Let us create a story of an Octopus and a Jellyfish.
Interactive Story 129

