Page 108 - KEC Khaitan C3 Flipbook
P. 108
o For added realism, consider using multiple sprites of the same fish in
different sizes to represent a school of fish.
Animate the Scene with Code:
o Use the Event block to start the animation. For instance:
o Drag the when green flag clicked block to trigger the code.
o Add the when this sprite clicked block for interactive elements like talking
or changing movement.
Sample Code:
Diver 1 Diver 2 Water Animal 1 Water Animal 2
Quick Tips:
Rename your project correctly as 'UnderWaterScene_YourName_ClassSection'
to keep track of submissions.
Save your project frequently to avoid losing progress.
Experiment with different sprite movements and sound effects to make your
scene more lively.
Use the broadcast and receive blocks to coordinate sprite interactions and
enhance storytelling.
106 Premium Edition-III

