Page 136 - KEC Khaitan C3 Flipbook
P. 136
4. Introduce the Owl Helper:
• Click "Choose a Sprite" and select the "Owl" sprite.
• Drag these blocks to create movement:
"When green flag clicked" (from Events).
o
o "Go to x: -200 y: 100" (from Motion) to position the Owl.
o "Forever" (from Control) with "Change y by 5" and "Change y by -5"
(from Motion) to make the Owl flap.
• Add a dialogue when the Star meets the Owl:
"If touching Star" (from Sensing), then:
o
♦ "Say 'Don’t be afraid! I’ll help you get back home.' for 3 seconds"
(from Looks).
♦ "Play magical chime sound" (from Sound).
5. The Journey to the Sky:
• Use these blocks to animate the Star’s return:
"When touching Owl" (from Sensing).
o
o "Glide 4 seconds to x: 0 y: 180" (from Motion) to move upwards.
o "Switch backdrop to Night Sky" (from Looks).
o "Change brightness effect by 20" (from Looks) to make the Star twinkle.
o "Play happy twinkle sound" (from Sound).
o "Say 'The star is home! Thank you, Owl!' for 3 seconds" (from Looks).
6. End the Game with a Timer:
• Add a timer to stop the game after 30 seconds:
"When green flag clicked"
o
"Wait 30 seconds"
o
"Stop all" (from Control).
o
Quick Tips:
• Rename the project as Projectname_yourname_class & section.
• Save your project regularly by clicking "File" > "Save Now."
• Test interactions between the Star, Spooky Character and Owl to ensure smooth
animations.
• Experiment with different animations like bouncing movements or glowing
effects for the star.
134 Premium Edition-III

