Page 90 - KEC Khaitan C4 Flipbook
P. 90

C1
                  SCRATCH BASICS                                                                         CHAPTER

















                     Learning Outcomes


                    The students will be able to:
                        identify and use sprites, stage, and backdrops in Scratch.
                        arrange code blocks to create interactive animations and games.
                        use the Code Area to control sprite movements and appearances.
                        save and share Scratch projects through various platforms.



                  In the previous class, you have learnt about a block-based visual programming language,
                  i.e., Scratch. It is used to create interactive stories, animations, games, etc. Let us recall

                  some previously done activities and learn more about them.
                                                                                          Stop button
                                               Tabs      Code Area/Script Area   Go button      Stage








                           Code                                                                          Sprite
                          Blocks


                                                                                           X and Y Coordinates





                                                                                           Sprites Info
                                                                                              Pane


                                                Block Palette
                  Scratch blocks are divided into different categories based on their functions. In most of
                  these blocks, you can change the value in the block to suit your script. Let us learn about
                  these blocks in detail.



                    Motion     Events    Looks    Sound     Control    Sensing    Operators    Variables    My Blocks



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