Page 116 - KEC Khaitan C4 Flipbook
P. 116
To create the start stage, follow the given steps:
Step 1 Add a backdrop from the backdrop library.
Step 2 Add a sprite for the Start button.
Step 3 Create a broadcast to start the game and hide
the button.
PLAY STAGE
The play stage is where the actual game happens. The player controls a sprite, earns
points, and progresses through levels.
To create the play stage, follow the
given steps:
Step 1 When the game starts,
change the backdrop to the
main gameplay area.
Step 2 Show the Player sprite.
Step 3 Use variables to track score,
time, or lives.
Step 4 Use broadcast messages to
transition between levels.
END STAGE
The end stage appears when the game
is over, either when the player wins or
loses.
To create the end stage, follow the given
steps:
Step 1 Use conditional blocks to
detect game over conditions.
Step 2 Switch to Game Over screen.
Step 3 Show Restart option.
Step 4 Broadcast the End message.
USING VARIABLES TO TRACK LEVELS AND SCORES
A variable stores information, such as a player’s score or level. This makes the game more
engaging by rewarding players with points or increasing difficulty as they progress.
114 Premium Edition-IV

