Page 107 - KEC Khaitan C4 Flipbook
P. 107

STORYTELLING AND SCENE                                                                   CHAPTER


                 TRANSITIONS IN SCRATCH                                                                  C3
















                    Learning Outcomes


                    The students will be able to:
                       switch backdrops to enhance storytelling in Scratch.
                       use costume changes to animate sprites effectively.
                       debug scripts to identify and fix errors in projects.
                       organise scripts for better project management.





                 Scratch allows you to create interactive stories and animations using various backdrops,
                 costumes, and  scripts. In this  chapter,  you  will learn how to  switch  backdrops  for
                 storytelling, use costume changes for sprite animations, and debug scripts in complex
                 projects.




                           SWITCHING BACKDROPS FOR STORYTELLING

                 A backdrop is the background of the Scratch stage,

                 where all the sprites and actions take place. It helps
                 set  the scene, making  a project  visually appealing
                 and  meaningful. By  switching  backdrops,  you  can
                 change  locations,  time  of day,  or moods  in a story,
                 just  like in a real play or movie.  Backdrop  changes
                 can be triggered  by events like button  clicks, sprite
                 actions,  or broadcasts, making  storytelling  smooth
                 and interactive.

                 Let's create a simple script to change backdrops for
                 storytelling. Add Fairy and Giga as sprites, and use
                 multiple backdrops to make your story more engaging.

                 Now, create the following scripts for each sprite:




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