Page 116 - KEC Khaitan C4 Flipbook
P. 116

To create the start stage, follow the given steps:

                  Step  1   Add a backdrop from the backdrop library.

                  Step  2   Add a sprite for the Start button.

                  Step  3   Create a broadcast to start the game and hide
                            the button.

                  PLAY STAGE

                  The play stage is where the actual game happens. The player controls a sprite, earns
                  points, and progresses through levels.

                  To create  the play stage,  follow  the
                  given steps:

                  Step  1   When the game starts,
                            change the backdrop to the
                            main gameplay area.

                  Step  2   Show the Player sprite.

                  Step  3   Use variables  to  track  score,
                            time, or lives.

                  Step  4   Use  broadcast  messages  to
                            transition between levels.

                  END STAGE

                  The end stage appears when the game

                  is over, either when the player wins or
                  loses.
                  To create the end stage, follow the given

                  steps:
                  Step  1   Use  conditional blocks  to

                            detect game over conditions.
                  Step  2   Switch to Game Over screen.

                  Step  3   Show Restart option.

                  Step  4   Broadcast the End message.




                            USING VARIABLES TO TRACK LEVELS AND SCORES

                  A variable stores information, such as a player’s score or level. This makes the game more
                  engaging by rewarding players with points or increasing difficulty as they progress.



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