Page 153 - KEC Khaitan C7 Flipbook
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Step 13  In  the  Properties  Panel, click  on  the
                         Color option under the Surface section.

                 Step 14  In the drop-down list, select
                         Environment Texture.

                 Step 15 Click on the Open button.
                 Step 16  Browse to the location where you saved

                         the HDRI file.
                 Step 17 Select the HDRI file.

                 Step 18 Click on the Open Image button.





                           UNDERSTANDING LIGHTS IN BLENDER

                 Lighting is a crucial aspect of 3D rendering in Blender, as it affects
                 the appearance, shadows, and overall mood of a scene. Different
                 types of lights help achieve specific effects, making the scene look
                 more realistic or stylised.

                 When you  open a new  Blender project,  a default  Point  Light is
                 included in the scene. This light emits illumination in all directions
                 from a single point, similar to a regular light bulb.


                 SWITCHING TO RENDERED MODE

                 To see how the lighting affects your scene, you need to switch to Rendered Mode:

                 To Change to Rendered Mode, follow these steps:
                 Step  1   Locate the Viewport Shading Menu in the top-right corner of the 3D Viewport, and click
                         on the Solid Cube Icon (Rendered Viewport Shading) to enable real-time lighting and
                         material previews.

                         OR

                 Step  1  Press Z on your keyboard.
                 Step  2  Select Rendered from the shading options.


                 CHANGING THE LIGHT TYPE

                 Blender allows you to change the default Point Light to other types for different lighting effects.


                 Types of Lights
                 Blender provides following types of lights:

                     Point Light: Emits light evenly in all directions from a single point.




                                                                                             Introduction to Blender  151
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