Page 154 - KEC Khaitan C7 Flipbook
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Sun Light: Simulates a distant light source, like the sun, providing consistent parallel rays.
Spot Light: Projects light in a cone shape, similar to a flashlight or stage spotlight.
Area Light: Emits soft, diffused light from a flat surface, making it useful for realistic lighting in
scenes.
To Change the Light Type, follow these steps:
Step 1 Select the default light in the Outliner panel.
Step 2 Click on the Object Data Properties tab in the
Properties Editor.
Step 3 Click on the Light Type drop-down menu.
Step 4 Select the desired light type (Point, Sun, Spot, or Area).
For this example, we will use Sun.
THREE-POINT LIGHTING
Three-point lighting is a standard lighting technique used in photography, filmmaking, and 3D
rendering to create depth and dimension. It provides balanced illumination by using three different
light sources, each serving a specific purpose.
The name comes from the use of three distinct light sources positioned at different angles around
the subject to control shadows, highlights, and overall visibility.
Three-point lighting consists of the following:
Key Light: The main and strongest light source that defines
the subject’s shape and highlights its primary details. It is
usually placed at an angle to create depth and natural
shading.
Fill Light: A softer light that reduces shadows cast by the
key light. It is positioned opposite the key light and helps
maintain a balanced exposure without making the scene
too harsh.
Rim Light (Back Light): A light placed behind or slightly to
the side of the subject, creating a glowing edge or outline.
This separates the subject from the background and adds depth to the scene.
To set up three-point lighting, follow these steps:
Step 1 Click the default cube to select it.
Step 2 Press Delete on your keyboard to confirm the deletion.
Step 3 Click Add at the top menu.
Step 4 In the drop-down list, click Mesh. A submenu appears.
Step 5 Click Monkey from the submenu.
152 Premium Edition-VII

