Page 150 - KEC Khaitan C7 Flipbook
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workflow, allowing users to control surface properties like colour, roughness, transparency, and
                  reflections.


                  SHADER EDITOR

                  The Shader Editor, located in the bottom part of the Shading Workspace in Blender, is a dedicated
                  tool for creating and editing materials using a node-based system. It allows users to define how
                  objects interact with light, achieving realistic or stylised appearances. Instead of traditional sliders
                  and menus, materials are built by connecting nodes, with each node controlling specific properties
                  such as colour, texture, transparency, reflections, and more.




















                  USING THE SHADER EDITOR
                  To change the Colour of an object Using the Shader Editor, follow these
                  steps:

                  Step  1   Click on the Shading tab in the top Workspace Bar. The Shader

                          Editor is located at the bottom of the Shading Workspace.
                  Step  2  Click the object you want to change the colour of in the 3D Viewport.

                  Step  3   In the Shader Editor, locate the Principled BSDF node and click on the Base Color
                          textbox.































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