Page 161 - KEC Khaitan C7 Flipbook
P. 161

HANDS-ON PROJECT


                 PROJECT NAME 1: A Bot

                 Objective:

                     Model a realistic 3D robot using Blender tools such as scale, rotate, move, and the mirror
                     modifier.

                     Add intricate details like arms, legs, antennas, and eyes to create a complete robot.
                     Apply materials and textures to give the bot a unique appearance.

                     Animate the robot to move along the scene using keyframes.

                     Add HDRI and render the final animation with a polished environment.


                 Step-by-Step Instructions:
                 1.  Set Up the Workplane

                         Open Blender and start a new project.
                         Align the front of the 3D model with the -Y axis to maintain consistency.

                 2.  Model the Basic Structure of the Bot
                     Body:

                         Add a cylinder (Shift + A → Mesh → Cylinder).
                         Scale the cylinder to match the desired height (S to scale, S → Z to
                         elongate).

                     Neck:
                         Add a torus for the neck (Shift + A → Mesh → Torus).

                         Move it upward (G → Z) to align with the body.
                     Head:

                         Add a sphere for the head (Shift + A → Mesh → Sphere).
                         Scale the sphere to fit the body (S to resize).

                     Eyes:
                         Duplicate  the head to  create  an eye  (Shift +  D),  scale it  down (S),  and position  it
                         (G → Shift + Z).

                         Apply a Mirror Modifier to replicate the eye on the opposite side using the head as the
                         axis.
                 3.  Add Details to the Bot

                     Arms:
                         Add a cylinder for the arm (Shift + A → Mesh → Cylinder), scale it, and elongate it (S → Z).





                                                                                             Introduction to Blender  159
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