Page 165 - KEC Khaitan C7 Flipbook
P. 165

4.  Add Wheels and Door Handles
                         Wheel Arch:

                         o  Add a cylinder, position it, and use the Boolean modifier to cut out wheel arches.
                         Wheels:
                         o  Duplicate the cylinder, resize, and add details using inset and extrude tools.

                         Door Handles:
                         o  Add a plane on the side face, extrude it, and apply the solidify modifier for thickness.

                 5.  Create the Grill and Headlights
                         Grill:
                         o  Add a cube, scale it down, and use the array modifier to create a grill pattern.

                         Headlights:
                         o  Add a cylinder, position it on the front, and inset the face slightly for a glowing effect.

                 6.  Shading and Rendering
                         Material Assignments:

                         o  Assign materials to the truck body, windows, and wheels using the Shader Editor.
                         o  Use emission materials for glowing headlights.
                         Lighting Setup:

                         o  Enable ambient occlusion and bloom in the Render Properties tab.
                 7.  Build the Landscape

                         Create Terrain:
                         o   Add a plane, subdivide it, and use proportional editing to create hills and valleys.

                         Model the Road:
                         o  Add a plane for the road and add lane markings using edge loops and scaling.
                         Place the Truck:

                         o   Resize  and  position  the  truck  on  the  road,  ensuring  proper  alignment  with  the
                             landscape.
                 8.  Animate the Scene

                         Moving Landscape:
                         o  Animate the terrain to move backward, creating the illusion of a moving truck.

                         o  Use keyframes to set the start and end positions of the terrain.
                         Rotating Wheels:

                         o  Animate the wheel rotation using keyframes and ensure the motion is continuous with
                             linear interpolation.
                         Seamless Loop:

                         o  Ensure the first and last frames are identical for a smooth animation loop.





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