Page 159 - KEC Khaitan C7 Flipbook
P. 159

Frame Range

                 The Frame Range defines the animation length. By default, it starts at frame 1 and ends at frame
                 250. You can adjust this in the Start/End inputs in the Timeline header.












                 Auto Keying

                 When the Auto Keying (record)         button is enabled, Blender automatically creates keyframes
                 whenever you transform an object or bone in the 3D Viewport.




                           GRAPH EDITOR

                 The Graph Editor allows you to visualise, refine, and smooth animations by adjusting keyframe

                 curves. It is available in the Animation Workspace at the bottom panel.
                 Steps to Open the Graph Editor and Enable Auto Keying:

                 Step  1  Click the default cube to select it.

                 Step  2  Press Ctrl + 2 to switch to the required view.

                 Step  3   Right-click  the  object  and select  Shade  Smooth from the
                         context menu.

                 Step  4   Click  the  Auto Keying button  in the  Timeline to  enable
                         automatic keyframing.

                 Step  5   Select the object, press G (Grab) and Z to move it along the Z-axis, then insert a keyframe
                         by pressing I and choosing Location.

                 Step  6   Move to a different frame using the Right Arrow or Left Arrow keys, press G and Z to
                         move the object again, and insert another keyframe.

                 Step  7  Open the Graph Editor from the Animation Workspace.

                 Step  8  Press Alt + Left Click on all keyframes to select them.

                 Step  9  Right-click, go to the Key menu, and select Handle Type.
                 Step 10  A  submenu  will appear—choose  Vector to  convert  the

                         keyframe handles to a straight-line motion.

                 Step 11  The handles will change visually, ensuring a linear and steady
                         transition between keyframes.




                                                                                             Introduction to Blender  157
   154   155   156   157   158   159   160   161   162   163   164