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Z-axis (Blue): This indicates the up-and-down direction. Adjusting the Z-axis raises or lowers
                     an object in the scene.
                 When using the Global Coordinate System, all objects are aligned and positioned relative to a
                 fixed frame of reference.

                 Local Coordinate System

                 The Local Coordinate System is tied to a specific object and moves or rotates along with it. It is
                 based on the object's orientation rather than the scene's fixed frame of reference.
                 X, Y, Z axes: These axes follow the orientation of the object. For example, if the object is rotated,
                 its local axes rotate with it.

                     X-axis aligns with the object's left-to-right direction.
                     Y-axis aligns with the object's front-to-back direction.
                     Z-axis aligns with the object's up-and-down direction.

                 The Local Coordinate System is useful when you want to move an object along its own forward
                 direction or align actions with the object's specific orientation.
                 View Coordinate System

                 The View Coordinate System is aligned with the camera or the perspective of the viewport. This
                 means the axes adjust based on the current viewpoint, making it easier to position objects relative
                 to what you see.
                     X-axis: Appears as the horizontal line across the screen. Moving an object along this axis will
                     shift it left or right based on your view.

                     Y-axis: Runs vertically across the screen. Moving an object along this axis will move it up or
                     down relative to your view.
                     Z-axis: Represents depth, moving into or out of the screen. This allows you to adjust the
                     position of objects closer to or further from your viewpoint.
                 The View Coordinate System is particularly useful when aligning objects to the current perspective
                 or setting up scenes for rendering from the camera's view.

                 These coordinate  systems  work together  to  give you  full  control  over object  manipulation  in
                 Blender, depending on the specific needs of your project.




                           MODELLING IN BLENDER

                 Modelling in Blender is the process of creating and shaping 3D objects. It involves adding basic
                 shapes (meshes), editing them using different tools, and refining their structure. Below is a brief
                 discussion and steps for key modelling concepts in Blender.


                 CREATING MESHES

                 Meshes are the building blocks of 3D models. Blender allows users to add basic shapes like cubes,
                 spheres, and cylinders and then modify them to create complex objects.




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