Page 157 - KEC Khaitan C7 Flipbook
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KEYFRAMES
A keyframe is the foundation of animation. You may have heard about frames—a frame is a single
image in a sequence that, when played in rapid succession, creates motion. Frames moving in
sequence create the illusion of animation.
A keyframe is a crucial point in an animation where a significant change occurs, such as a
character’s legs moving relative to the rest of the body. In digital animation software, keyframes
help track movement. Without them, the software cannot determine how to animate an object
smoothly. Tweening (in-betweening) is used to automatically generate frames between keyframes
to create smooth motion.
Blender provides the following keyframe editors to manipulate keyframes:
Graph Editor Timeline Dope Sheet
To insert keyframes on the Timeline , follow these steps:
Step 1 Select the object in the 3D Viewport.
Step 2 Right-click on the object to open the context menu.
Step 3 Select the Insert Keyframe option.
A yellow marker will appear at the selected frame in the Timeline, indicating that a keyframe has
been inserted.
ANIMATING MOVEMENT
To animate movement using keyframes, follow these steps:
Step 1 Select the object in the 3D
Viewport.
Step 2 Right-click on the object and
select Insert Keyframe option
from the context menu. At the
bottom in the Timeline, a yellow
marker will appear, indicating a
keyframe has been added.
Step 3 In the Timeline, click and drag
the blue playhead to change the
current frame.
OR
Enter the value in the Current Frame text box.
Step 4 Click the Move Tool from the toolbar.
Introduction to Blender 155

