Page 142 - KEC Khaitan C7 Flipbook
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Step 2 Drag the mouse up to zoom in or down to zoom out.
Step 3 Release the button when you reach the desired zoom level.
NAVIGATION GIZMO
In the top-right corner of the 3D Viewport, you will see the Navigation Gizmo.
This tool helps you move around and change your view. The round gadget at
the top shows the view’s current direction. Drag it with the left mouse button
(LMB) to rotate the view around your scene.
Axis Labels:
The gizmo shows labels like X, Y, and Z to represent different directions.
Click on any axis label (e.g., X) to align your view to that direction.
Click it again to view the opposite side of the same axis.
SWITCHING VIEWS
Blender provides predefined Viewpoint options to quickly switch between different angles in the
3D Viewport. The viewpoint shortcuts are used to quickly switch between different views in the 3D
Viewport. Blender provides the following viewpoint shortcuts:
View Shortcut Description
Top View Numeric Keypad 7 Displays the scene from above.
Front View Numeric Keypad 1 Displays the scene from the front.
Right View Numeric Keypad 3 Displays the scene from the right side.
Bottom Ctrl + Numeric Keypad 7 Displays the scene from below.
Back Ctrl + Numeric Keypad 1 Displays the scene from the back.
Left Ctrl + Numeric Keypad 3 Displays the scene from the left side.
Reset View Home Centres and fits all objects in the viewport.
Different Types of Coordinate Systems in Blender
Blender uses several coordinate systems to help you manipulate objects in various ways. Each
system is designed for specific tasks and situations, making it essential to understand how they
work.
Global Coordinate System
The Global Coordinate System is the primary reference frame for the entire scene in Blender.
It does not change, even when objects are moved, rotated, or scaled. This system is used when
positioning objects relative to the overall scene or arranging a layout.
X-axis (Red): This represents the left-to-right direction. Moving an object along the X-axis
will shift it horizontally.
Y-axis (Green): This represents the front-to-back direction. Moving along the Y-axis moves
objects deeper or closer to the camera in the 3D space.
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