Page 145 - KEC Khaitan C7 Flipbook
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Step  2  Press S on the keyboard to activate the scale function.

                 Step  3   Move the mouse to adjust the size of the object.
                         OR

                           Press X, Y, or Z to constrain the rotation around a specific
                         axis.

                 Step  4  Click to confirm the new scale.


                 DELETING OBJECTS
                 Deleting  unwanted objects  helps keep  your
                 3D scene organised.

                 To delete an object, follow these steps:

                 Step  1  Select the object you want to delete.
                 Step  2  Press  the  X on  the  keyboard.  A
                 confirmation menu will appear.

                 Step  3  Click Delete in the menu to confirm the
                 action.  The object  will be  removed  from the

                 scene.
                 You can also press the Delete key to remove
                 the object, but it will not ask for confirmation.


                 OBJECT MODE VS EDIT MODE

                 Blender provides multiple modes, each serving a unique purpose:
                     Object Mode: Used for selecting, moving, scaling, and rotating entire objects. It is the default

                     mode for interacting with objects as a whole.
                     Edit Mode: Used for modifying the internal geometry of an object (vertices, edges, and faces).
                     It allows users to reshape and refine objects.

                     Sculpt Mode: Create organic shapes using brushes.

                     Vertex Paint Mode: Paint colours onto individual vertices.
                     Weight Paint Mode: Assign weight values for animation rigging.

                     Texture Paint Mode: Paint textures directly on a model.

                     Pose Mode: Adjust armature bones for animation.
                 When you open Blender, it starts in Object Mode, allowing you to select, move, scale, and rotate

                 entire objects in the scene. If you need to modify the geometry of an object, you must switch to
                 Edit Mode manually.







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