Page 162 - KEC Khaitan C7 Flipbook
P. 162
Add a sphere for the hand (Shift + A → Mesh → Sphere) and position it at the end of the arm.
Apply a Mirror Modifier to duplicate the arm.
Legs:
Add a cylinder for the leg (Shift + A → Mesh → Cylinder) and elongate it (S → Z).
Add a sphere for the foot, scale it down, and flatten it along the Y-axis.
Repeat for the second leg.
Antennas:
Add a cylinder for the antenna base and a cone for the tip.
Position and scale both objects, then apply a Mirror Modifier to replicate the antenna.
4. Apply Materials and Textures
Open the Shading workspace.
Select each part of the bot, assign a new material, and customize the Base Color and
Roughness.
Add glowing effects to the eyes using Emission shaders.
5. Animate the Bot
Open the Timeline Editor and set the end frame to 120.
Select the bot, insert a keyframe at frame 1 for its initial position.
Move the bot along the Y-axis to a new position at frame 120 and insert another keyframe.
Play the animation to ensure smooth movement.
6. Add HDRI and Render
Set Up HDRI:
Go to Render Properties and enable Ambient Occlusion and Bloom.
Open the Shader Editor, select the World Properties, and add an HDRI image for realistic
lighting.
Render the Animation:
Set the output location in Output Properties.
Go to the Render menu → Render Animation to generate the final output.
Quick Tips
Use / to isolate objects for focused editing.
Save your work frequently and email a copy to yourself for backup.
Bonus Features
Custom Accessories:
o Add unique elements like jetpacks, shields, or tools to personalize your bot.
Dynamic Environment:
160 Premium Edition-VII

