Page 165 - KEC Khaitan C7 Flipbook
P. 165
4. Add Wheels and Door Handles
Wheel Arch:
o Add a cylinder, position it, and use the Boolean modifier to cut out wheel arches.
Wheels:
o Duplicate the cylinder, resize, and add details using inset and extrude tools.
Door Handles:
o Add a plane on the side face, extrude it, and apply the solidify modifier for thickness.
5. Create the Grill and Headlights
Grill:
o Add a cube, scale it down, and use the array modifier to create a grill pattern.
Headlights:
o Add a cylinder, position it on the front, and inset the face slightly for a glowing effect.
6. Shading and Rendering
Material Assignments:
o Assign materials to the truck body, windows, and wheels using the Shader Editor.
o Use emission materials for glowing headlights.
Lighting Setup:
o Enable ambient occlusion and bloom in the Render Properties tab.
7. Build the Landscape
Create Terrain:
o Add a plane, subdivide it, and use proportional editing to create hills and valleys.
Model the Road:
o Add a plane for the road and add lane markings using edge loops and scaling.
Place the Truck:
o Resize and position the truck on the road, ensuring proper alignment with the
landscape.
8. Animate the Scene
Moving Landscape:
o Animate the terrain to move backward, creating the illusion of a moving truck.
o Use keyframes to set the start and end positions of the terrain.
Rotating Wheels:
o Animate the wheel rotation using keyframes and ensure the motion is continuous with
linear interpolation.
Seamless Loop:
o Ensure the first and last frames are identical for a smooth animation loop.
Introduction to Blender 163

