Page 155 - KEC Khaitan C7 Flipbook
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Step 6 Click the object to select it.
Step 7 Right-click and click Shade Smooth to smooth its surface.
Step 8 Click the default light in the Outliner panel.
Step 9 Click the Viewport Shading menu at the top-right of the 3D viewport. Click Rendered
View (represented by a sphere icon).
Step 10 Click the Move Tool from the toolbar on the left side of the 3D Viewport.
Step 11 Click the default light and drag it to the top left to position it as the key light.
Step 12 Click Data Properties in the Properties Editor.
Step 13 Click the Power textbox and set the intensity to 10,000W.
Step 14 Press Shift + D to duplicate the light.
Step 15 Click the duplicated light and move it to the bottom right to position it as the fill light.
Step 16 Click Data Properties in the Properties Editor.
Step 17 Click the Power textbox and set the intensity to 32W.
Step 18 Press Shift + D to duplicate the light again.
Step 19 Click the duplicated light and move it to the back to position it as the rim light.
Step 20 Click Data Properties in the Properties Editor.
Step 21 Click the Power textbox and set the intensity to 50,000W.
RENDER AND OUTPUT SETTINGS
Render Settings and Output Settings in Blender determine how the final image or animation is
generated. These settings allow users to choose the rendering engine, configure quality parameters,
and set the output format for saving the rendered result.
To change Render and Output settings, follow these steps:
Step 1 Click on the Render Properties tab in the Properties Editor to access rendering options.
Step 2 Click on the Render Engine drop-down menu and select Cycles for this example.
Render provides the following Render engines:
Eevee: A fast real-time renderer suitable for previews and stylised scenes.
Cycles: A physically accurate path-tracing engine for realistic lighting and materials.
Workbench: A renderer optimized for fast viewport rendering and basic previews.
Introduction to Blender 153

