Page 137 - KEC Khaitan C7 Flipbook
P. 137

COMPONENTS OF BLENDER WINDOW


                 The different components of Blender window are as follows:

                                  Top Menu            Workspaces                            Outliner


























                                    3D Viewport        Status bar            Timeline        Properties

                     3D Viewport: The 3D Viewport is the area where you can interact with your 3D scene. It
                     allows you to perform various tasks such as modelling, where you create shapes and objects,
                     animation, which involves making objects move, and texture painting, where you add colours
                     and designs to your objects.

                     Outliner: The Outliner is a structured list that organises everything in your project, displaying
                     all objects and data within your file. It allows you to view and manage objects in your scene,
                     making it easier to select or deselect them as needed. You can also hide or show objects,
                     ensuring a clutter-free workspace,  and lock objects  to  prevent accidental  modifications.
                     Additionally, the Outliner enables you to toggle object visibility in the final render, helping you

                     control what appears in the output. It also provides options to delete objects, unlink data by
                     clicking the X next to it, and organise objects into groups called collections, improving scene
                     management and workflow efficiency.

                     Timeline: The Timeline in Blender is an essential editor for working with animations. It helps you
                     manage the timing and playback of your animation, making it easier to create smooth and
                     realistic movements. The Timeline is located at the bottom of Blender’s interface (by default).
                     It is a horizontal strip showing frames (time) and tools to control animation playback. Think of
                     it as a ‘calendar’ for your animation—it helps you decide what happens at which moment.

                     Properties Editor: The Properties Editor in Blender is used to display and edit a wide variety of
                     active data, such as the current scene or selected objects. It is divided into several categories,
                     which can be accessed using the tabs located in the icon column on the left side.





                                                                                             Introduction to Blender  135
   132   133   134   135   136   137   138   139   140   141   142