Page 132 - KEC Khaitan C8.4 Flipbook
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Symmetry:
                               ∑  Rename all left-side bones (e.g., UpperLeg.L, Arm.L).
                               ∑  Use the  Symmetrize  option  to  create  mirrored

                                 right-side bones (e.g., UpperLeg.R, Arm.R).

                            Adding Constraints:
                               ∑  Apply  Inverse Kinematics  (IK) constraints  to  the

                                 leg bones, targeting IK and Pole bones.
                               ∑  Add a "Copy Rotation" constraint to the foot bone, targeting the IK bone.


                  Step  3   Create the Space Environment
                            Plane and Terrain:
                               ∑  Add a plane: Shift + A   Mesh   Plane. Subdivide it into 16 cuts.

                               ∑  Enable proportional editing (O) and move vertices along the Z-axis to create hills

                                 and valleys.

                            Craters:
                               ∑  Select vertex groups, use Loop Tools (Edit > Preferences > Add-ons > Enable Loop

                                 Tools) to create circular shapes.
                               ∑  Extrude and inset the faces to form craters.

                               ∑  Bevel the edges for smoothness.


                  Step  4   Animate the Space Bunny
                            Creating Key Poses:
                               ∑  Use the reference image to create the first pose in Pose

                                 Mode and record it as a keyframe at frame 1.
                               ∑  For frame 12, copy the first pose and paste it as an X-flipped

                                 pose.
                               ∑  For frame 24, repeat the first pose.


                            Walk Cycle:
                               ∑  Add keyframes for all intermediate poses to complete the
                                 walk cycle.
                               ∑  Test the animation for smooth transitions and adjust as needed.


                  Step  5   Render the Final Scene

                            Lighting and HDRI:
                               ∑  Add  an HDRI  background for

                                 realistic lighting.




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