Page 109 - KEC Khaitan C8.4 Flipbook
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To Parent an Object, Follow These Steps:

                 Step  1    Click on the cube in the 3D Viewport.
                 Step  2    Press Shift + D to create a duplicate.

                 Step  3   Click at the new desired position to place the duplicated cube.

                 Step  4    Click the Scale tool from the toolbar.
                 Step  5    Click and drag one of the blue, green, or red scale handles to enlarge the duplicated
                          cube. Release the mouse button to confirm.

                 Step  6    Hold Shift and click on the smaller cube to select it, and then click on the larger cube.

                 Step  7    Right-click the selected objects and select Parent option from the context menu, another
                          submenu appears.

                 Step  8    Click on Object option in the submenu to parent the smaller cube to the larger cube.
                 Step  9    Click the Move tool from the toolbar

                 Step  10    Click on the larger cube.

                 Step  11    Click and drag one of the red (X), green (Y), or blue (Z) arrows
                          of the larger cube. Notice that the smaller cube moves along
                          with it. Release the mouse button to confirm.




                           KEYFRAMES

                 A Keyframe is the foundation of animation. You may have heard about frames—a frame is a
                 single image in a sequence that, when played in rapid succession, creates motion. Frames moving
                 in sequence create the illusion of animation.

                 A Keyframe is a crucial point  in an animation  where  a significant  change occurs, such as a
                 character’s legs moving relative to the rest of the body. In digital animation software, Keyframes
                 help track movement. Without them, the software cannot determine how to animate an object
                 smoothly. Tweening is  used  to  automatically  generate  frames  between  Keyframes  to  create
                 smooth motion.

                 Blender provides the following Keyframe editors to manipulate Keyframes:

                    Graph Editor
                    Timeline

                    Dope Sheet

                 To insert Keyframes on the Timeline, follow these steps:
                 Step  1   Select the object in the 3D Viewport.

                 Step  2   Right-click on the object to open the context menu.

                 Step  3   Select the Insert Keyframe option.



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