Page 124 - KEC Khaitan C8.4 Flipbook
P. 124
∑ Add a plane for props (e.g., furniture, tables) and extrude it along the Z-axis for
height.
∑ Add branding elements (e.g., café name) using the Text Tool:
o Shift + A Text.
o Use the Font Settings to stylize the text.
o Position the text above the door or windows.
Step 3 Design Open Spaces (Doors & Windows)
∑ Add loop cuts (Ctrl + R) to divide the café’s walls:
o Add vertical cuts to create spaces for the door and windows.
o Add horizontal cuts near the floor and roof to set boundaries for extrusion.
∑ Select the faces for the door and windows, then:
o Inset the faces slightly (I key).
o Extrude them inward (E -Z) to form openings.
Step 4 Assign Materials and Textures
Road Material:
∑ Select the road and isolate it (/ key).
∑ Create a new material for the road:
o Assign gray for the entire road surface.
o Assign white for the sides and yellow for the center lines.
Café Materials:
∑ Add materials to walls, windows, and the roof:
o Use contrasting colors to highlight different sections.
o Experiment with wood, glass, and brick textures.
Landscape Material:
∑ Select the surrounding landscape (e.g., mountains) and assign new materials:
o Use separate materials for flat areas and hilly regions.
o Add a snow effect by introducing a white color stop in the ColorRamp node.
Step 5 Add Lighting and HDRI
∑ Add an HDRI image to light the scene:
o Go to World Properties Environment Texture and load an HDRI.
o Rotate the HDRI to adjust the light direction (Z-axis).
∑ Use a ColorRamp node to refine the light distribution.
122 Premium Edition-VIII

