Page 118 - KEC Khaitan C8.4 Flipbook
P. 118
To Apply Inverse Kinematics, follow these steps:
Step 1 Press Shift + A to open the Add menu.
Step 2 Select Armature then choose Single Bone.
Step 3 Press Tab to enter Edit Mode.
Step 4 Select the bone tip and press E to extrude a second bone.
Step 5 Press Tab to return to Object Mode.
Step 6 Select the armature and go to Pose Mode.
Step 7 Select the tip bone (the second bone).
Step 8 Go to the Constraints tab in the Properties Panel.
Step 9 Click the Add Bone Constraint dropdown.
Step 10 Choose Inverse Kinematics.
Step 11 In the Target field, click the Eyedropper Tool and select the armature.
Step 12 Set the Chain Length to 1 (so only the connected bone follows).
Now, when you move the tip bone in Pose Mode, the first bone will bend and follow naturally,
simulating realistic joint movement.
MOVING CURSOR
In 3D modelling, the 3D Cursor acts like a marker or a starting point. You can use it to set where
new objects appear or change the origin of an object.
Steps to Move the 3D Cursor:
You can hold Shift + Right-Click for quick cursor placement.
OR
Step 1 Press Shift + S to open the Snap menu.
Step 2 Choose one of the following options:
Cursor to Selected – moves the cursor to the selected object.
Cursor to World Origin – resets the cursor to the centre (0,0,0).
Cursor to Grid – snaps the cursor to the nearest grid point.
Cursor to Active – moves the cursor to the active object.
You can also quickly reset the 3D Cursor to the centre and frame all objects, press Shift + C.
116 Premium Edition-VIII

