Page 109 - KEC Khaitan C8.4 Flipbook
P. 109
To Parent an Object, Follow These Steps:
Step 1 Click on the cube in the 3D Viewport.
Step 2 Press Shift + D to create a duplicate.
Step 3 Click at the new desired position to place the duplicated cube.
Step 4 Click the Scale tool from the toolbar.
Step 5 Click and drag one of the blue, green, or red scale handles to enlarge the duplicated
cube. Release the mouse button to confirm.
Step 6 Hold Shift and click on the smaller cube to select it, and then click on the larger cube.
Step 7 Right-click the selected objects and select Parent option from the context menu, another
submenu appears.
Step 8 Click on Object option in the submenu to parent the smaller cube to the larger cube.
Step 9 Click the Move tool from the toolbar
Step 10 Click on the larger cube.
Step 11 Click and drag one of the red (X), green (Y), or blue (Z) arrows
of the larger cube. Notice that the smaller cube moves along
with it. Release the mouse button to confirm.
KEYFRAMES
A Keyframe is the foundation of animation. You may have heard about frames—a frame is a
single image in a sequence that, when played in rapid succession, creates motion. Frames moving
in sequence create the illusion of animation.
A Keyframe is a crucial point in an animation where a significant change occurs, such as a
character’s legs moving relative to the rest of the body. In digital animation software, Keyframes
help track movement. Without them, the software cannot determine how to animate an object
smoothly. Tweening is used to automatically generate frames between Keyframes to create
smooth motion.
Blender provides the following Keyframe editors to manipulate Keyframes:
Graph Editor
Timeline
Dope Sheet
To insert Keyframes on the Timeline, follow these steps:
Step 1 Select the object in the 3D Viewport.
Step 2 Right-click on the object to open the context menu.
Step 3 Select the Insert Keyframe option.
More on Blender 107

