Page 91 - KEC Khaitan C8.4 Flipbook
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Outliner: View and organize objects in the scene hierarchy.

                    UV/Image Editor: For texture mapping and UV unwrapping.



                           CUSTOMISING THE LAYOUT

                 Blender has a flexible layout that you can change to suit your needs. By learning about different

                 editor types and how to adjust areas, you can make your work easier.

                 CHANGING WORKSPACES

                 Blender  has predefined  workspaces  for specific  tasks,  such  as  Layout,  Modelling,  Sculpting,
                 UV Editing, Texture Paint, Shading, Animation, Rendering, Compositing, Geometry Nodes, and
                 Scripting. At the top of the Blender window, click on the Workspace tab to switch to it.


























                 CUSTOMISING THE WORKSPACE LAYOUT

                 To split editor, follow these steps:

                 Step  1    Hover your mouse over the corner of any editor window until you see a small cross.
                 Step  2   Right-click on the corner to open the context menu.



























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