Page 130 - KEC Khaitan C8.4 Flipbook
P. 130
PROJECT NAME: Space bunny
Software Used: Blender
Objective:
Model a Space Bunny using Blender tools like extrude, inset, loop cut, and bevel modifiers.
Rig the Bunny to create an armature with inverse kinematics for smooth movement.
Build a Space Environment with hills, craters, and a plane.
Animate the Space Bunny using keyframes and create a seamless walk cycle.
Render the Scene with realistic lighting and textures for a polished final output.
Sample Vector Landscape Design:
Step-by-Step Instructions:
Step 1 Model the Space Bunny
Face:
∑ Add a cube: Shift + A Mesh Cube. Move it up on the Z-axis and scale it slightly
along the X-axis.
∑ Add a subdivision surface modifier and increase the levels to 3 for smoothness.
∑ Switch to Edit Mode (Tab), add loop cuts (Ctrl + R), and position them to shape the
face.
∑ Select the front faces, press I to inset, and E to extrude for facial features like eyes
or a mouth.
Body:
∑ Add a cylinder: Shift + A Mesh Cylinder. Scale it to fit the face's proportions.
∑ In Edit Mode, scale the top face to taper the body, then apply a bevel modifier for
smooth edges.
128 Premium Edition-VIII

