Page 115 - KEC Khaitan C8.4 Flipbook
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Step 20 Press E to extrude and create a new bone connected to the first one.
Step 21 Press Z to constrain the extrusion along the Z-axis and click to confirm the desired size.
Repeat this process to build the desired bone structure.
Step 22 Press Tab again to return to Object Mode.
Step 23 Select the object.
Step 24 Hold Shift and select the Armature.
Step 25 Press Ctrl + P and select With Automatic Weights to bind the mesh to the armature.
Step 26 Select the Armature.
Step 27 Press Ctrl + Tab to switch to Pose Mode.
Step 28 You can now select and rotate bones to start animating.
Constraints in 3D modelling are rules or limits that manage how an object or bone can move,
rotate, or scale. Imagine a door that only opens and closes in one direction because the hinges
restrict its movement. In 3D modelling, constraints function in a similar way. They guide objects to
move in specific ways or prevent them from moving where they shouldn’t.
Object constraints and bones constraints.
COPY LOCATION CONSTRAINT
In 3D modelling, the Copy Location constraint makes one object follow the position of another.
Think of it like a magnet pulling an object to follow another, but you can choose which directions
it follows.
For example, if you want a cube to follow a monkey model but stay on the ground, you can make
it copy the monkey’s X and Y movements but ignore the Z (up and down).
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