Page 91 - KEC Khaitan C8.4 Flipbook
P. 91
Outliner: View and organize objects in the scene hierarchy.
UV/Image Editor: For texture mapping and UV unwrapping.
CUSTOMISING THE LAYOUT
Blender has a flexible layout that you can change to suit your needs. By learning about different
editor types and how to adjust areas, you can make your work easier.
CHANGING WORKSPACES
Blender has predefined workspaces for specific tasks, such as Layout, Modelling, Sculpting,
UV Editing, Texture Paint, Shading, Animation, Rendering, Compositing, Geometry Nodes, and
Scripting. At the top of the Blender window, click on the Workspace tab to switch to it.
CUSTOMISING THE WORKSPACE LAYOUT
To split editor, follow these steps:
Step 1 Hover your mouse over the corner of any editor window until you see a small cross.
Step 2 Right-click on the corner to open the context menu.
More on Blender 89

