Page 90 - KEC Khaitan C8.4 Flipbook
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MORE ON BLENDER CHAPTER
Learning Outcomes 95%
The student will be able to:
explore Blender’s modular layout and identify different editor types.
customise workspace areas for an efficient workflow.
navigate the 3D Viewport using orbit, pan, and zoom tools.
switch between Object Mode and Edit Mode.
use core modelling tools.
apply advanced features.
Animate objects using Parenting, Keyframes, the Timeline, and the Graph Editor.
Understand rigging basics with Armatures, Pose Mode, and Constraints.
Utilize Face Orientation and Local/Global Axes.
Use the Snap Tool, Clear Parent, and Last Operation Panel for precision edits.
Merge vertices and manage object topology.
Apply constraints effectively.
Animate movements using Keyframes and control playback in the Timeline Editor.
Blender is a versatile, open-source 3D creation tool used for modelling, animation, and more.
This Chapter covers the core interface, essential shortcuts, and key tools to help you navigate the
workspace, create and edit models, and explore advanced features like animation and rigging.
EDITOR TYPES
Blender offers various Editors for specific tasks. Each area can be switched to a different editor
depending on the workflow.
Key Editor Types:
3D Viewport: Main space for modelling, sculpting, and animation.
Shader Editor: Create and edit materials and shaders using nodes.
Timeline: Manage animations, Keyframes, and playback.
Graph Editor: Fine-tune animation curves for smooth transitions.
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