Page 122 - KEC Khaitan C8.4 Flipbook
P. 122
REVISIT
▶ Blender offers various editors for specific tasks, and each area can be switched to a different editor based on
the workflow.
▶ Blender’s flexible layout can be customised to suit your needs by adjusting editor types and areas.
▶ Efficient navigation in Blender’s 3D Viewport is essential for a smooth workflow and precise modelling, using
Orbit, Pan, Zoom, and the Navigation Gizmo.
▶ Blender provides different modes like Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and
Texture Paint for working on various aspects of a 3D object.
▶ In Object Mode, you can perform transformations like Move, Scale, Rotate, and Transform on objects.
▶ Edit Mode is used to change the shape of an object by moving, scaling, or rotating its vertices, edges, or faces.
▶ The Snap tool ensures precision by aligning objects accurately to other elements or grids.
▶ Advanced features like Subdivision Surface, Vertex Groups, and Pivot Point help create detailed and complex
3D models.
▶ Parenting links objects so that transformations applied to the parent also affect the child while maintaining its
independent properties.
▶ A Keyframe marks significant changes in an animation, such as a character’s legs moving relative to the body.
▶ The Timeline Editor allows you to navigate frames, adjust Keyframes, and control animation playback.
▶ Rigging sets up relationships between objects so that one object’s movement causes another to react
accordingly.
▶ The 3D Cursor acts as a marker or starting point in 3D modelling.
▶ Each face in 3D modelling has a front and back, and correct shading depends on the front side (the normal)
facing outward.
▶ The Global Axis represents Blender’s main coordinate system, while the Local Axis moves and rotates with the
object.
▶ The Clear Parent option removes the link between two objects, making the child object independent.
▶ Merging vertices combines multiple vertices into one, improving geometry and model topology.
120 Premium Edition-VIII

