Page 117 - KEC Khaitan C8.4 Flipbook
P. 117

To Apply the Track To Constraint, follow these steps:

                 Step  1    Select the default cube.
                 Step  2    Press X to delete it.

                 Step  3    Press Shift + A to open the Add menu.

                 Step  4    Select Mesh option and another submenu will appear.
                 Step  5    Choose the Monkey option.

                 Step  6    Select the Monkey.

                 Step  7    Click the Constraints tab in the Properties Panel.
                 Step  8    Click the Add Object Constraint drop-down list.

                 Step  9    Select the Track To option.

                 Step  10    In the Target field, click the Eyedropper Tool.
                 Step  11    Use the Eyedropper Tool to select the Light.

                 Step  12    In the Track Axis drop-down, set it to -Y.

                 Step  13    In the Up drop-down, set it to Z.
                 Now, the Monkey will always face the Light, no matter where you move the light in the scene.




































                 INVERSE KINEMATICS

                 Simplifies complex movements by controlling joints. Imagine moving a puppet’s hand and the
                 arm follows naturally. In 3D modelling, IK makes it easier to animate realistic movements, like
                 making a character walk or reach for an object.





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