Page 130 - KEC Khaitan C8.4 Flipbook
P. 130

PROJECT NAME: Space bunny

                  Software Used: Blender
                  Objective:
                     Model a Space Bunny using Blender tools like extrude, inset, loop cut, and bevel modifiers.

                     Rig the Bunny to create an armature with inverse kinematics for smooth movement.

                     Build a Space Environment with hills, craters, and a plane.
                     Animate the Space Bunny using keyframes and create a seamless walk cycle.

                     Render the Scene with realistic lighting and textures for a polished final output.


                  Sample Vector Landscape Design:























                  Step-by-Step Instructions:

                  Step  1   Model the Space Bunny

                            Face:
                               ∑  Add a cube: Shift + A   Mesh   Cube. Move it up on the Z-axis and scale it slightly

                                 along the X-axis.
                               ∑  Add a subdivision surface modifier and increase the levels to 3 for smoothness.
                               ∑  Switch to Edit Mode (Tab), add loop cuts (Ctrl + R), and position them to shape the

                                 face.
                               ∑  Select the front faces, press I to inset, and E to extrude for facial features like eyes

                                 or a mouth.

                            Body:
                               ∑  Add a cylinder: Shift + A   Mesh   Cylinder. Scale it to fit the face's proportions.
                               ∑  In Edit Mode, scale the top face to taper the body, then apply a bevel modifier for

                                 smooth edges.







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