Page 108 - KEC Khaitan C8.4 Flipbook
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Step  3    Select an edge from your object.

                  Step  4    Click Mesh from the top menu bar. A drop-down list will appear.

                  Step  5    From the drop-down list, select Snap option. A submenu will appear.
                  Step  6    Select Cursor to Selected option from the submenu. This moves the 3D cursor to the
                           selected edge.

                  Step  7    Click the Layout Workspace.

                  Step  8    Click Object from the top menu. A drop-down list will appear.

                  Step  9    Select Set Origin option from the list. A submenu will appear.
                  Step  10    Choose Origin to 3D Cursor option from the submenu.







































                  The pivot point has been moved to the 3D cursor’s position, allowing transformations to occur

                  around the new pivot location.



                            PARENTING

                  In Blender, parenting is a method of linking objects so that transformations applied to the parent
                  object also affect the child object. The parent controls the movement, rotation, and scaling of its

                  child, while the child retains its independent properties. This is useful for creating hierarchical
                  structures, such as a character rig or mechanical components.







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