Page 107 - KEC Khaitan C8.4 Flipbook
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Step  5    Select Subdivision Surface from the submenu. In the Subdivision Surface panel, you’ll
                          see two spin boxes:

                    Viewport: Controls the smoothness you see while editing.

                    Render: Controls the smoothness in the final render.
                 Set the Viewport spin box value to 5 for a smoother preview. Set the

                 Render spin box value to 5.
                 You can now view the object from different angles to see the smoothed
                 edges.  Increasing  the  Viewport and  Render values makes  the  object

                 appear smoother but may affect performance if set too high. You can
                 adjust these values according to your system’s capabilities.


                 MOVE THE PIVOT POINT
                 The Pivot Point is the spot around which an object rotates, scales, or transforms. When you move,
                 rotate, or scale an object, these actions happen around the pivot point. Adjusting it allows for
                 more precise control during modelling or animation.

                 To move the pivot point, follow these steps:

                 Step  1    At the top of the Blender window, click the Modelling Workspace. At the top of the Blender
                          window

                 Step  2    Click the Edge Select button to select an edge.
                          OR

                          Press 2 on the keyboard for Edge Select mode.




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