Page 131 - KEC Khaitan C8.4 Flipbook
P. 131

Waist:
                              ∑  Add  another cylinder and scale it to align with the body.
                              ∑  Add multiple loop cuts (Ctrl + R), use the scroll wheel to increase segments, and

                               scale alternate loops for detailing.

                           Arms and Hands:
                              ∑  Add a cylinder for the arm, scale it, and taper the top face in Edit Mode.

                              ∑  Rotate the arm along the Y-axis (R   Y) to position it.
                              ∑  Add a sphere for the hand and position it at the end of the arm.

                              ∑  Duplicate the arm and hand for the other side.


                           Legs and Feet:
                              ∑  Add a cylinder for the upper leg, scale it, and taper the top face in Edit Mode. Apply

                               a bevel modifier for smoothness.
                              ∑  Add a sphere for the knee.

                              ∑  For the lower leg, add another cylinder, taper the top face, and bevel the edges.

                              ∑  Create the foot by scaling a cylinder along the Z and Y axes. Use edge beveling

                               (Ctrl + B) for a curved top.
                 Step  2   Rigging the Space Bunny

                           Adding the Armature:
                              ∑  Place the 3D cursor at the body’s origin: Shift + S   Cursor to Selected.

                              ∑  Add an armature: Shift + A   Armature. Enable "In Front" in the Viewport Display

                               under Object Properties.
                              ∑  Scale the armature to match the body’s height.

                           Creating Bones:
                              ∑   Head Bone:


                                o     In Edit Mode, extrude the armature upward along the Z-axis to create a head
                                    bone.
                              ∑   Arm Bones:

                               o    Duplicate the head bone, reposition it, and align it with the arms.

                                o   Ensure the tip of the bone matches the hand’s center.
                              ∑   Leg Bones:

                                o     Duplicate the hand bone for the legs, position the root at the top of the leg, and
                                    extrude downward to the knee and foot.







                                                                                                 Hands-On Project  129
   126   127   128   129   130   131   132   133   134   135   136