Page 97 - KEC Khaitan C8.4 Flipbook
P. 97
View Shortcut Description
Back Ctrl + Numeric Keypad 1 Displays the scene from the back.
Left Ctrl + Numeric Keypad 3 Displays the scene from the left side.
Reset View Home Centres and fits all objects in the
viewport.
INTERACTION MODES
Blender offers different modes to help you work on various aspects of a 3D object. Blender provides
the following modes:
Object Mode: Object Mode is the default mode in Blender. Here, you can move, rotate, scale,
or position entire objects in your scene.
Edit Mode: Edit Mode is where you can edit the mesh of an object, allowing you to select and
modify individual vertices, edges, and faces. It is used to change the shape of an object by
moving, scaling, or rotating its vertices, edges, or faces. While Object Mode is used to move,
scale, or rotate an entire object, Edit Mode focuses on transforming individual vertices, edges,
or faces for detailed modelling.
Sculpt Mode: Sculpt Mode lets you sculpt your object, similar to modelling clay. You can add,
remove, or smooth parts of the surface.
Vertex Paint: Vertex Paint allows you to paint directly onto the vertices of your object. This is
useful for adding basic colour details.
Weight Paint: Weight Paint is used for rigging. You can assign weight to different parts of your
model to control how bones move when animating.
Texture Paint: Texture Paint allows you to paint directly on your object’s surface, adding
detailed textures like skin, fabric, or stone.
SWITCHING MODES
To switch modes, follow these steps:
Step 1 Select the Object you want to edit.
Step 2 Click the Mode Drop-down in the top-left corner of the 3D Viewport.
Step 3 Select the desired mode, such as:
Object Mode: For positioning and scaling entire objects.
Edit Mode: To edit vertices, edges, and faces.
Sculpt Mode: For sculpting the mesh.
Vertex Paint: Weight Paint, etc., for specialized task.
You can switch from any mode to Edit Mode by pressing Tab.
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