Page 124 - KEC Khaitan C8.4 Flipbook
P. 124

∑  Add a plane for props (e.g., furniture, tables) and extrude it along the Z-axis for

                                 height.
                               ∑  Add branding elements (e.g., café name) using the Text Tool:

                                 o    Shift + A   Text.

                                 o    Use the Font Settings to stylize the text.

                                 o    Position the text above the door or windows.

                  Step  3   Design Open Spaces (Doors & Windows)
                               ∑  Add loop cuts (Ctrl + R) to divide the café’s walls:


                                 o    Add vertical cuts to create spaces for the door and windows.

                                 o    Add horizontal cuts near the floor and roof to set boundaries for extrusion.
                               ∑  Select the faces for the door and windows, then:

                                 o    Inset the faces slightly (I key).

                                 o    Extrude them inward (E   -Z) to form openings.

                  Step  4   Assign Materials and Textures
                            Road Material:
                               ∑  Select the road and isolate it (/ key).

                               ∑  Create a new material for the road:

                                 o    Assign gray for the entire road surface.

                                 o    Assign white for the sides and yellow for the center lines.

                            Café Materials:
                               ∑  Add materials to walls, windows, and the roof:

                                 o    Use contrasting colors to highlight different sections.

                                 o    Experiment with wood, glass, and brick textures.

                            Landscape Material:
                               ∑  Select the surrounding landscape (e.g., mountains) and assign new materials:

                                 o    Use separate materials for flat areas and hilly regions.

                                o     Add a snow effect by introducing a white color stop in the ColorRamp node.

                  Step  5   Add Lighting and HDRI
                               ∑  Add an HDRI image to light the scene:

                                 o    Go to World Properties   Environment Texture and load an HDRI.

                                 o    Rotate the HDRI to adjust the light direction (Z-axis).
                               ∑  Use a ColorRamp node to refine the light distribution.




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