Page 117 - KEC Khaitan C8.4 Flipbook
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To Apply the Track To Constraint, follow these steps:
Step 1 Select the default cube.
Step 2 Press X to delete it.
Step 3 Press Shift + A to open the Add menu.
Step 4 Select Mesh option and another submenu will appear.
Step 5 Choose the Monkey option.
Step 6 Select the Monkey.
Step 7 Click the Constraints tab in the Properties Panel.
Step 8 Click the Add Object Constraint drop-down list.
Step 9 Select the Track To option.
Step 10 In the Target field, click the Eyedropper Tool.
Step 11 Use the Eyedropper Tool to select the Light.
Step 12 In the Track Axis drop-down, set it to -Y.
Step 13 In the Up drop-down, set it to Z.
Now, the Monkey will always face the Light, no matter where you move the light in the scene.
INVERSE KINEMATICS
Simplifies complex movements by controlling joints. Imagine moving a puppet’s hand and the
arm follows naturally. In 3D modelling, IK makes it easier to animate realistic movements, like
making a character walk or reach for an object.
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