Page 122 - KEC Khaitan C8.4 Flipbook
P. 122

REVISIT



                    ▶    Blender offers various editors for specific tasks, and each area can be switched to a different editor based on
                      the workflow.
                    ▶    Blender’s flexible layout can be customised to suit your needs by adjusting editor types and areas.

                    ▶    Efficient navigation in Blender’s 3D Viewport is essential for a smooth workflow and precise modelling, using
                      Orbit, Pan, Zoom, and the Navigation Gizmo.

                    ▶    Blender provides different modes like Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and
                      Texture Paint for working on various aspects of a 3D object.

                    ▶    In Object Mode, you can perform transformations like Move, Scale, Rotate, and Transform on objects.
                    ▶    Edit Mode is used to change the shape of an object by moving, scaling, or rotating its vertices, edges, or faces.
                    ▶    The Snap tool ensures precision by aligning objects accurately to other elements or grids.
                    ▶    Advanced features like Subdivision Surface, Vertex Groups, and Pivot Point help create detailed and complex
                      3D models.
                    ▶    Parenting links objects so that transformations applied to the parent also affect the child while maintaining its
                      independent properties.
                    ▶    A Keyframe marks significant changes in an animation, such as a character’s legs moving relative to the body.
                    ▶    The Timeline Editor allows you to navigate frames, adjust Keyframes, and control animation playback.

                    ▶    Rigging sets up relationships between objects so that one object’s movement causes another to react
                      accordingly.

                    ▶    The 3D Cursor acts as a marker or starting point in 3D modelling.
                    ▶    Each face in 3D modelling has a front and back, and correct shading depends on the front side (the normal)
                      facing outward.

                    ▶    The Global Axis represents Blender’s main coordinate system, while the Local Axis moves and rotates with the
                      object.

                    ▶    The Clear Parent option removes the link between two objects, making the child object independent.
                    ▶    Merging vertices combines multiple vertices into one, improving geometry and model topology.
































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