Page 132 - KEC Khaitan C8.4 Flipbook
P. 132
Symmetry:
∑ Rename all left-side bones (e.g., UpperLeg.L, Arm.L).
∑ Use the Symmetrize option to create mirrored
right-side bones (e.g., UpperLeg.R, Arm.R).
Adding Constraints:
∑ Apply Inverse Kinematics (IK) constraints to the
leg bones, targeting IK and Pole bones.
∑ Add a "Copy Rotation" constraint to the foot bone, targeting the IK bone.
Step 3 Create the Space Environment
Plane and Terrain:
∑ Add a plane: Shift + A Mesh Plane. Subdivide it into 16 cuts.
∑ Enable proportional editing (O) and move vertices along the Z-axis to create hills
and valleys.
Craters:
∑ Select vertex groups, use Loop Tools (Edit > Preferences > Add-ons > Enable Loop
Tools) to create circular shapes.
∑ Extrude and inset the faces to form craters.
∑ Bevel the edges for smoothness.
Step 4 Animate the Space Bunny
Creating Key Poses:
∑ Use the reference image to create the first pose in Pose
Mode and record it as a keyframe at frame 1.
∑ For frame 12, copy the first pose and paste it as an X-flipped
pose.
∑ For frame 24, repeat the first pose.
Walk Cycle:
∑ Add keyframes for all intermediate poses to complete the
walk cycle.
∑ Test the animation for smooth transitions and adjust as needed.
Step 5 Render the Final Scene
Lighting and HDRI:
∑ Add an HDRI background for
realistic lighting.
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