Page 128 - KEC Khaitan C8.4 Flipbook
P. 128
∑ Scale it down (S), stretch it along the Y-axis (S Y), and move the top face upwards
(G Z).
Adding Details:
∑ Insert edge loops for subdivisions: Ctrl + R.
∑ Extrude specific faces along normals: Alt + E.
∑ Bevel edges for smoothness: Ctrl + B.
Step 3 Design the Lower Arm
Shape Creation:
∑ Add a plane: Shift + A Mesh Plane.
∑ Scale it down (S), extrude upwards (E), and bevel edges (Ctrl + Shift + B).
Detail Enhancements:
∑ Add loop cuts: Ctrl + R.
∑ Extrude specific regions to create a structured design.
Step 4 Create the Wrist and Joints
Wrist:
∑ Add a plane, scale it, and extrude upwards.
∑ Bevel the edges for a smooth finish.
∑ Use a mirror modifier for symmetry: Add Modifier Mirror.
Joints:
∑ Add circles and cylinders for joints.
∑ Scale, fill faces (F), and extrude as needed.
∑ Use constraints like Track To for rotational dependencies.
Step 5 Add the Hydraulic System
Piston Creation:
∑ Add a cylinder for the piston and align it with the arm structure.
∑ Extrude and scale components for a precise fit.
Hydraulic Arm:
∑ Add planes for hydraulic rods, bevel edges, and extrude them for smoothness.
∑ Use a Mirror Modifier for symmetry.
Connecting Hydraulics:
∑ Parent hydraulic components to the arm parts: Ctrl + P Object.
∑ Add constraints to ensure proper movement.
Step 6 Add Constraints and Rigging
Parenting:
∑ Parent all arm components in a hierarchical chain: Ctrl + P.
126 Premium Edition-VIII

