Page 166 - KEC Khaitan C8.5 Flipbook
P. 166

HANDS-ON PROJECT


                  PROJECT NAME 1: A Bot

                  Objective:

                      Model a realistic 3D robot using Blender tools such as scale, rotate, move, and the mirror
                      modifier.

                      Add intricate details like arms, legs, antennas, and eyes to create a complete robot.
                      Apply materials and textures to give the bot a unique appearance.

                      Animate the robot to move along the scene using keyframes.

                      Add HDRI and render the final animation with a polished environment.


                  Step-by-Step Instructions:
                  1.  Set Up the Workplane

                          Open Blender and start a new project.
                          Align the front of the 3D model with the -Y axis to maintain consistency.

                  2.  Model the Basic Structure of the Bot
                      Body:

                          Add a cylinder (Shift + A → Mesh → Cylinder).
                          Scale the cylinder to match the desired height (S to scale, S → Z to
                          elongate).

                      Neck:
                          Add a torus for the neck (Shift + A → Mesh → Torus).

                          Move it upward (G → Z) to align with the body.
                      Head:

                          Add a sphere for the head (Shift + A → Mesh → Sphere).
                          Scale the sphere to fit the body (S to resize).

                      Eyes:
                          Duplicate  the head to  create  an eye  (Shift +  D),  scale it  down (S),  and position  it
                          (G → Shift + Z).

                          Apply a Mirror Modifier to replicate the eye on the opposite side using the head as the
                          axis.
                  3.  Add Details to the Bot

                      Arms:
                          Add a cylinder for the arm (Shift + A → Mesh → Cylinder), scale it, and elongate it (S → Z).





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