Page 169 - KEC Khaitan C8.5 Flipbook
P. 169

PROJECT NAME 2: Pickup Truck - Road Trip

                 Objective:
                     Model a  realistic  pickup truck using  Blender tools  such as extrude,  inset,  loop  cut,  and

                     Boolean modifiers.
                     Add intricate details like windows, wheels, door handles, bumpers, and grills.

                     Create a dynamic environment with hilly landscapes, roads, and animated elements.

                     Enhance visual appeal with materials, textures, lighting, and HDRI backgrounds.
                     Animate the scene to create an endless moving road trip effect with rotating wheels.

                     Render the final animation for a professional-quality output.


                 Step-by-Step Instructions:
                 1.  Set Up the Viewport

                         Open Blender and start a new project.

                         Ensure the front of your 3D model aligns with the -Y axis.
                 2.  Create the Basic Form of the Truck

                         Bottom Part:

                         o   Add a cube and scale it on the x, y, and z axes to create the truck's base.
                         Cabin:

                         o   Insert two edge loops at the center of
                             the base.

                         o   Extrude the top face upwards to form
                             the cabin.
                         o   Adjust edges on the top left to shape the cabin roof.

                 3.  Add Details to the Truck

                         Windows:
                         o  Select the front and side faces of the cabin.

                         o  Inset the faces and extrude inward to create windows.
                         Boot Space:

                         o  Select the back face of the cabin, inset, and extrude downward.
                         Bumpers:

                         o  Insert edge loops and extrude outward to create bumpers.

                         Smooth Edges:
                         o   Apply the bevel modifier with a segment count of 4 and a bevel amount of 0.01 for
                             smoother edges.




                                                                                                 Hands-On Project  167
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