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Step  2   Drag the mouse up to zoom in or down to zoom out.

                 Step  3  Release the button when you reach the desired zoom level.

                 NAVIGATION GIZMO

                 In the top-right corner of the 3D Viewport, you will see the Navigation Gizmo.
                 This tool helps you move around and change your view. The round gadget at
                 the top shows the view’s current direction. Drag it with the left mouse button
                 (LMB) to rotate the view around your scene.

                 Axis Labels:
                     The gizmo shows labels like X, Y, and Z to represent different directions.

                     Click on any axis label (e.g., X) to align your view to that direction.
                     Click it again to view the opposite side of the same axis.


                 SWITCHING VIEWS
                 Blender provides predefined Viewpoint options to quickly switch between different angles in the
                 3D Viewport.  The viewpoint shortcuts are used to quickly switch between different views in the 3D
                 Viewport. Blender provides the following viewpoint shortcuts:

                  View           Shortcut                      Description

                  Top View       Numeric Keypad 7              Displays the scene from above.
                  Front View     Numeric Keypad 1              Displays the scene from the front.

                  Right View     Numeric Keypad 3              Displays the scene from the right side.

                  Bottom         Ctrl + Numeric Keypad  7      Displays the scene from below.
                  Back           Ctrl + Numeric Keypad  1      Displays the scene from the back.

                  Left           Ctrl + Numeric Keypad  3      Displays the scene from the left side.

                  Reset View     Home                          Centres and fits all objects in the viewport.

                 Different Types of Coordinate Systems in Blender

                 Blender uses several coordinate systems to help you manipulate objects in various ways. Each
                 system is designed for specific tasks and situations, making it essential to understand how they
                 work.

                 Global Coordinate System
                 The Global Coordinate System is the primary reference frame for the entire scene in Blender.
                 It does not change, even when objects are moved, rotated, or scaled. This system is used when
                 positioning objects relative to the overall scene or arranging a layout.
                     X-axis (Red): This represents the left-to-right direction. Moving an object along the X-axis
                     will shift it horizontally.

                     Y-axis (Green): This represents the front-to-back direction. Moving along the Y-axis moves
                     objects deeper or closer to the camera in the 3D space.


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