Page 142 - KEC Khaitan C8.5 Flipbook
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COMPONENTS OF BLENDER WINDOW


                  The different components of Blender window are as follows:

                                   Top Menu             Workspaces                           Outliner


























                                      3D Viewport        Status bar           Timeline         Properties

                      3D Viewport: The 3D Viewport is the area where you can interact with your 3D scene. It
                      allows you to perform various tasks such as modelling, where you create shapes and objects,
                      animation, which involves making objects move, and texture painting, where you add colours
                      and designs to your objects.

                      Outliner: The Outliner is a structured list that organises everything in your project, displaying
                      all objects and data within your file. It allows you to view and manage objects in your scene,
                      making it easier to select or deselect them as needed. You can also hide or show objects,
                      ensuring a clutter-free workspace,  and lock objects  to  prevent accidental  modifications.
                      Additionally, the Outliner enables you to toggle object visibility in the final render, helping you

                      control what appears in the output. It also provides options to delete objects, unlink data by
                      clicking the X next to it, and organise objects into groups called collections, improving scene
                      management and workflow efficiency.

                      Timeline: The Timeline in Blender is an essential editor for working with animations. It helps you
                      manage the timing and playback of your animation, making it easier to create smooth and
                      realistic movements. The Timeline is located at the bottom of Blender’s interface (by default).
                      It is a horizontal strip showing frames (time) and tools to control animation playback. Think of
                      it as a ‘calendar’ for your animation—it helps you decide what happens at which moment.

                      Properties Editor: The Properties Editor in Blender is used to display and edit a wide variety of
                      active data, such as the current scene or selected objects. It is divided into several categories,
                      which can be accessed using the tabs located in the icon column on the left side.





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