Page 148 - KEC Khaitan C8.5 Flipbook
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Z-axis (Blue): This indicates the up-and-down direction. Adjusting the Z-axis raises or lowers
an object in the scene.
When using the Global Coordinate System, all objects are aligned and positioned relative to a
fixed frame of reference.
Local Coordinate System
The Local Coordinate System is tied to a specific object and moves or rotates along with it. It is
based on the object's orientation rather than the scene's fixed frame of reference.
X, Y, Z axes: These axes follow the orientation of the object. For example, if the object is rotated,
its local axes rotate with it.
X-axis aligns with the object's left-to-right direction.
Y-axis aligns with the object's front-to-back direction.
Z-axis aligns with the object's up-and-down direction.
The Local Coordinate System is useful when you want to move an object along its own forward
direction or align actions with the object's specific orientation.
View Coordinate System
The View Coordinate System is aligned with the camera or the perspective of the viewport. This
means the axes adjust based on the current viewpoint, making it easier to position objects relative
to what you see.
X-axis: Appears as the horizontal line across the screen. Moving an object along this axis will
shift it left or right based on your view.
Y-axis: Runs vertically across the screen. Moving an object along this axis will move it up or
down relative to your view.
Z-axis: Represents depth, moving into or out of the screen. This allows you to adjust the
position of objects closer to or further from your viewpoint.
The View Coordinate System is particularly useful when aligning objects to the current perspective
or setting up scenes for rendering from the camera's view.
These coordinate systems work together to give you full control over object manipulation in
Blender, depending on the specific needs of your project.
MODELLING IN BLENDER
Modelling in Blender is the process of creating and shaping 3D objects. It involves adding basic
shapes (meshes), editing them using different tools, and refining their structure. Below is a brief
discussion and steps for key modelling concepts in Blender.
CREATING MESHES
Meshes are the building blocks of 3D models. Blender allows users to add basic shapes like cubes,
spheres, and cylinders and then modify them to create complex objects.
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