Page 164 - KEC Khaitan C8.5 Flipbook
P. 164
Frame Range
The Frame Range defines the animation length. By default, it starts at frame 1 and ends at frame
250. You can adjust this in the Start/End inputs in the Timeline header.
Auto Keying
When the Auto Keying (record) button is enabled, Blender automatically creates keyframes
whenever you transform an object or bone in the 3D Viewport.
GRAPH EDITOR
The Graph Editor allows you to visualise, refine, and smooth animations by adjusting keyframe
curves. It is available in the Animation Workspace at the bottom panel.
Steps to Open the Graph Editor and Enable Auto Keying:
Step 1 Click the default cube to select it.
Step 2 Press Ctrl + 2 to switch to the required view.
Step 3 Right-click the object and select Shade Smooth from the
context menu.
Step 4 Click the Auto Keying button in the Timeline to enable
automatic keyframing.
Step 5 Select the object, press G (Grab) and Z to move it along the Z-axis, then insert a keyframe
by pressing I and choosing Location.
Step 6 Move to a different frame using the Right Arrow or Left Arrow keys, press G and Z to
move the object again, and insert another keyframe.
Step 7 Open the Graph Editor from the Animation Workspace.
Step 8 Press Alt + Left Click on all keyframes to select them.
Step 9 Right-click, go to the Key menu, and select Handle Type.
Step 10 A submenu will appear—choose Vector to convert the
keyframe handles to a straight-line motion.
Step 11 The handles will change visually, ensuring a linear and steady
transition between keyframes.
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