Page 120 - KEC Khaitan C8.5 Flipbook
P. 120
C1
TINKERCAD – AN INTRODUCTION CHAPTER
Topics Covered
The student will be able to:
Understand 2D and 3D objects. Navigate and use Tinkercad for 3D modeling.
Modify and align shapes in a 3D workspace.
Have you ever wondered how video games, animated movies, and 3D-printed objects are made?
They all start with 3D modelling! In this chapter, you will learn the basics of creating 3D shapes
using Tinkercad, a simple and fun online tool for designing 3D models.
UNDERSTANDING 2D AND 3D OBJECTS
In the world of shapes and geometry, we often come across two types of figures: 2D or
Two-Dimensional shapes and 3D or Three-Dimensional objects. Understanding the difference
between them is important, especially when learning about modelling and design
WHAT ARE 2D SHAPES?
A Two-dimensional shape is flat and has only two dimensions:
length and width. These shapes do not have depth and cannot be
picked up or held. They can only be drawn on paper or seen on a
screen.
Examples of 2D shapes: Circle, Rectangle, Star, Cloud, and Triangle.
Where do we see 2D shapes?
Drawings and paintings
Flags and signs
Designs on clothes
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