Page 170 - KEC Khaitan C8.5 Flipbook
P. 170

4.  Add Wheels and Door Handles
                          Wheel Arch:

                          o  Add a cylinder, position it, and use the Boolean modifier to cut out wheel arches.
                          Wheels:
                          o  Duplicate the cylinder, resize, and add details using inset and extrude tools.

                          Door Handles:
                          o  Add a plane on the side face, extrude it, and apply the solidify modifier for thickness.

                  5.  Create the Grill and Headlights
                          Grill:
                          o  Add a cube, scale it down, and use the array modifier to create a grill pattern.

                          Headlights:
                          o  Add a cylinder, position it on the front, and inset the face slightly for a glowing effect.

                  6.  Shading and Rendering
                          Material Assignments:

                          o  Assign materials to the truck body, windows, and wheels using the Shader Editor.
                          o  Use emission materials for glowing headlights.
                          Lighting Setup:

                          o  Enable ambient occlusion and bloom in the Render Properties tab.
                  7.  Build the Landscape

                          Create Terrain:
                          o   Add a plane, subdivide it, and use proportional editing to create hills and valleys.

                          Model the Road:
                          o  Add a plane for the road and add lane markings using edge loops and scaling.
                          Place the Truck:

                          o   Resize  and  position  the  truck  on  the  road,  ensuring  proper  alignment  with  the
                              landscape.
                  8.  Animate the Scene

                          Moving Landscape:
                          o  Animate the terrain to move backward, creating the illusion of a moving truck.

                          o  Use keyframes to set the start and end positions of the terrain.
                          Rotating Wheels:

                          o  Animate the wheel rotation using keyframes and ensure the motion is continuous with
                              linear interpolation.
                          Seamless Loop:

                          o  Ensure the first and last frames are identical for a smooth animation loop.





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