Page 155 - KEC Khaitan C8.5 Flipbook
P. 155

workflow, allowing users to control surface properties like colour, roughness, transparency, and
                 reflections.


                 SHADER EDITOR

                 The Shader Editor, located in the bottom part of the Shading Workspace in Blender, is a dedicated
                 tool for creating and editing materials using a node-based system. It allows users to define how
                 objects interact with light, achieving realistic or stylised appearances. Instead of traditional sliders
                 and menus, materials are built by connecting nodes, with each node controlling specific properties
                 such as colour, texture, transparency, reflections, and more.




















                 USING THE SHADER EDITOR
                 To change the Colour of an object Using the Shader Editor, follow these
                 steps:

                 Step  1   Click on the Shading tab in the top Workspace Bar. The Shader

                         Editor is located at the bottom of the Shading Workspace.
                 Step  2  Click the object you want to change the colour of in the 3D Viewport.

                 Step  3   In the Shader Editor, locate the Principled BSDF node and click on the Base Color
                         textbox.































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