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    Following are the various categories of blocks:

                     MOTION BLOCKS

                     Motion blocks are used to move the characters on the stage.

                         PURE        The code blocks in ScratchJr are organized into six categories and are made
                         FACT        available on the Blocks palette.

                            Block                    Name                             Description

                                                                        It moves the character a specified
                                             Move Right
                                1                                       number of steps to the right
                                                                        It moves the character a specified
                                             Move Left
                                1                                       number of steps to the left.
                                                                        It moves the character a specifies
                                             Move Up
                                1                                       numbers of steps up.
                                                                        It moves the character a specifies
                                             Move Down
                                1                                       numbers of steps down.

                                             Turn Right                 It rotates the character clockwise.
                                1

                                                                        It rotates the character
                                             Turn Left
                                1                                       anti-clockwise.

                                                                                      Subject: Rotate a character

                                                                                      To rotate a character clockwise
                                                                                      or anti-clockwise for  a full
                                                                                      rotation Turn 12.

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