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    o  For added  realism,  consider  using  multiple  sprites  of the  same  fish in
                                 different sizes to represent a school of fish.

                            Animate the Scene with Code:
                             o  Use the Event block to start the animation. For instance:

                             o  Drag the when green flag clicked block to trigger the code.
                             o  Add the when this sprite clicked block for interactive elements like talking

                                 or changing movement.
                     Sample Code:

                             Diver 1                Diver 2               Water Animal 1            Water Animal 2

                     Quick Tips:

                       Rename your project correctly as 'UnderWaterScene_YourName_ClassSection'
                         to keep track of submissions.

                       Save your project frequently to avoid losing progress.
                       Experiment with different sprite movements and sound effects to make your
                         scene more lively.
                       Use the  broadcast  and  receive  blocks to  coordinate  sprite  interactions  and

                         enhance storytelling.

                                                                                         Getting Started with Scratch3.0  103

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