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    REVISIT

                        ▶  User Interface (UI) components in MIT App Inventor are the building blocks used to design
                          the visual and interactive elements of a mobile application.
                        ▶  Touch events in MIT App Inventor are mechanisms that allow apps to respond to user
                          interactions on the screen.

                        ▶  The Canvas allows developers to draw shapes, display images and create interactive
                          content such as animations, games and dynamic user interfaces.
                        ▶  The Canvas is a graphical drawing surface within your app where you can draw lines,
                          shapes, display images and create animations.

                                                        HANDS-ON PROJECT

                      PROJECT NAME: Drawing App
                      Software Used: MIT App Inventor

                      Objective:

                      Develop a Drawing App with shake-to-clear functionality and brush color customization.
                      This project teaches students how to:

                      1. Implement touch events for drawing on Canvas using MIT App Inventor.
                      2. Utilize  the accelerometer sensor to detect device  shaking and integrate  it  to clear
                        drawings.

                      Step-by-Step Instructions:

                      Making an App in MIT is a four-step process.

                      Step  1   Planning the App

                      Step  2   Designing  the App

                      Step  3   Coding the App
                      Step  4   Testing the App

                      1. Planning the App

                        Overview:
                           Begin by identifying the key features and components needed for the app.

                           Plan the user interface (UI) for a simple, engaging drawing experience.

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