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    KEY CONCEPTS IN BLOCK PROGRAMMING: EVENTS AND LOOPS BLOCK

                      Events blocks are used to trigger actions when specific conditions are met. These blocks
                      allow sprites to respond to user interactions or other events during the program.

                      Loops blocks are used to repeat actions multiple times, which saves time and makes code
                      more efficient by reducing repetition.

                      Common Events and Loops Block

                      Some common events blocks are given below:
                         When Sprite Clicked:

                        Executes a block of code when the sprite is clicked by the user.
                         When Key Pressed:

                        Activates actions when a specific key (e.g., arrow keys, spacebar) is pressed.

                         When Sprite Touches:
                        Responds when the sprite touches another sprite or a
                        specific area on the stage.

                      Here are some  additional  Event Blocks  in Code.org
                      that can be used to trigger actions based on specific conditions or interactions:

                      126   Premium Edition-V

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