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    Three-point lighting consists of the following:

                      Key Light: The main and strongest light source that defines
                      the subject’s shape and highlights its primary details. It is
                      usually placed at an angle to create depth and natural
                      shading.

                      Fill Light: A softer light that reduces shadows cast by the
                      key light. It is positioned opposite the key light and helps
                      maintain a balanced exposure without making the scene

                      too harsh.
                      Rim Light (Back Light): A light placed behind or slightly to
                      the side of the subject, creating a glowing edge or outline.

                      This separates the subject from the background and adds depth to the scene.
                      To set up three-point lighting, follow these steps:

                      Step  1  Click the default cube to select it.

                      Step  2  Press Delete on your keyboard to confirm the deletion.
                      Step  3  Click Add at the top menu.

                      Step  4  In the drop-down list, click Mesh. A submenu appears.
                      Step  5  Click Monkey from the submenu.

                      Step  6  Click the object to select it.
                      Step  7  Right-click and click Shade Smooth to smooth its surface.

                      Step  8  Click the default light in the Outliner panel.
                      Step  9   Click the Viewport Shading menu at the top-right of the 3D viewport. Click Rendered

                              View (represented by a sphere icon).
                      Step 10 Click the Move Tool from the toolbar on the left side of the 3D Viewport.

                      Step 11 Click the default light and drag it to the top left to position it as the key light.
                      Step 12 Click Data Properties in the Properties Editor.

                      Step 13 Click the Power textbox and set the intensity to 10,000W.
                      Step 14 Press Shift + D to duplicate the light.

                      Step 15 Click the duplicated light and move it to the bottom right to position it as the fill light.
                      Step 16 Click Data Properties in the Properties Editor.

                      Step 17 Click the Power textbox and set the intensity to 32W.

                      Step 18 Press Shift + D to duplicate the light again.
                      Step 19 Click the duplicated light and move it to the back to position it as the rim light.

                      Step 20 Click Data Properties in the Properties Editor.
                      Step 21 Click the Power textbox and set the intensity to 50,000W.

                      188   Premium Edition-VII

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