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    SWITCHING TO RENDERED MODE
                     To see how the lighting affects your scene, switch to Rendered Mode.

                     To change to Rendered Mode, follow these steps:

                     Step  1   Locate the Viewport Shading Menu in the top-right corner of the 3D Viewport and click
                             on the Solid Cube Icon (Rendered Viewport Shading) to enable real-time lighting and
                             material previews.

                             OR
                     Step  1  Press Z on your keyboard.

                     Step  2  Select Rendered from the shading options.

                     CHANGING THE LIGHT TYPE

                     Blender allows you to change the default Point Light to other types for different lighting effects.

                     Types of Lights
                     Blender provides following types of lights:

                        Point Light: Emits light evenly in all directions from a single point.
                       Sun Light: Simulates a distant light source, like the sun, providing consistent parallel rays.

                       Spot Light: Projects light in a cone shape, similar to a flashlight or stage spotlight.

                       Area Light: Emits soft, diffused light from a flat surface, making it useful for realistic lighting in
                       scenes.

                     To Change the Light Type, follow these steps:
                     Step  1  Select the default light in the Outliner panel.

                     Step  2   Click on the Data Properties tab in the Properties
                             Editor.

                     Step  3  Click on the Light Type drop-down menu.
                     Step  4   Select  the  desired  light  type  (Point,  Sun,  Spot or

                             Area). For this example, we will use Sun.

                     THREE-POINT LIGHTING

                     Three-point lighting is a standard lighting technique used
                     in  photography,  filmmaking  and  3D rendering  to  create
                     depth and dimension. It provides balanced illumination by

                     using three different light sources, each serving a specific
                     purpose.
                     The name comes from the use of three distinct light sources positioned at different angles around
                     the subject to control shadows, highlights and overall visibility.

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