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    The View Coordinate System is particularly useful when aligning objects to the current perspective
                     or setting up scenes for rendering from the camera's view.

                     These coordinate  systems  work together  to  give you  full  control  over object  manipulation  in
                     Blender, depending on the specific needs of your project.

                               MODELLING IN BLENDER

                     Modelling in Blender is the process of creating and shaping 3D objects. It involves adding basic

                     shapes (meshes), editing them using different tools and refining their structure. Below is a brief
                     discussion and steps for key modelling concepts in Blender.

                     CREATING MESHES
                     Meshes are the building blocks of 3D models. Blender allows users to add basic shapes like cubes,
                     spheres and cylinders and then modify them to create complex objects.

                     To create a Mesh, follow these steps:

                     Step  1  Select the Cursor Tool from the toolbar.
                     Step  2   Click anywhere in the viewport to place

                             the 3D Cursor at the desired location.
                     Step  3   Press Shift + A and a drop-down menu
                             appears.

                     Step  4   Select  the  Mesh  option  and  another
                             submenu appears.

                     Step  5   Select Cube from the submenu. The object will appear at the 3D Cursor location.

                     Moving an Objects

                     To change the position of an object within the 3D space in Blender, you can use the Move tool by
                     pressing G. To move an object, follow these steps:
                     Step  1  Select the object you want to move in the 3D Viewport.

                     Step  2  Press G on the keyboard to activate the move  function.

                     Step  3  Move the mouse to freely adjust the object's position in any direction.
                             OR

                             Press X, Y or Z to restrict the movement along the respective axis.

                     Step  4  Click at the new desired position in the viewport to place the object.

                     Rotating an Object

                     To change the orientation of an object within the 3D space in Blender, you can use the Rotate tool
                     by pressing R.

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