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    Understanding a Node
                     Each node in Blender has four main parts:

                       Title: The name of the node, shown at the top.

                       Inputs: Found on the left side, these receive data to control the

                       node’s function.

                       Outputs: Found on the right side, these send processed data to

                       other nodes.
                       Properties: Adjustable settings in the Node Properties panel,

                       controlling how the node behaves.

                               SHADING

                     Shading refers to the process of creating and applying materials to 3D objects, giving them realistic

                     or stylised appearances. Blender’s shading system is based on a node-based workflow, allowing
                     users to control surface properties like colour, roughness, transparency and reflections.

                     SHADER EDITOR
                     The Shader Editor, located in the bottom part of the Shading Workspace in Blender, is a dedicated
                     tool for creating and editing materials using a node-based system. It allows users to define how

                     objects interact with light, achieving realistic or stylised appearances. Instead of traditional sliders
                     and menus, materials are built by connecting nodes, with each node controlling specific properties
                     such as colour, texture, transparency, reflections and more.

                                                                                                 Introduction to Blender  183

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