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    Timeline: The Timeline in Blender is an essential editor for working with animations. It helps you
                       manage the timing and playback of your animation, making it easier to create smooth and
                       realistic movements. The Timeline is located at the bottom of Blender’s interface (by default). It
                       is a horizontal strip showing frames (time) and tools to control animation playback. Think of it
                       as a ‘calendar’ for your animation—it helps you decide what happens at which moment.

                       Properties Editor: The Properties Editor in Blender is used to display and edit a wide variety of
                       active data, such as the current scene or selected objects. It is divided into several categories,
                       which can be accessed using the tabs located in the icon column on the left side.

                                  Properties Editor Icon

                                 Editor Display Selection

                                                                                      Slider Control

                                         Object Button                                         Button
                                                                                      (Displays a Selection Menu)

                                                Tabs

                       Workspaces: A Workspace refers to the layout or configuration of Editor panels displayed on
                       the computer screen. Blender offers various Editors, each designed for specific functions, which
                       are arranged and selected to streamline specific tasks or operations.

                         Blender also comes with many pre-installed Workspaces to help you with different tasks. Each
                       workspace is designed for a specific type of work.

                                            Workspace options in the Blender Screen Header

                     The  Layout workspace  is  the  default  workspace  that  provides  an organised  environment  for

                     managing and interacting with your 3D scene. The Modelling workspace allows you to change the
                     shape of objects using various modelling tools, while the Sculpting workspace helps in shaping
                     objects with sculpting tools to add fine details.
                     The UV Editing workspace is used for mapping images (textures) onto 3D objects and the Texture

                     Paint workspace enables painting colours and designs directly onto them.

                                                                                                 Introduction to Blender  171

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