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    To parent an object, follow these steps:
                      Step  1  Click on the cube in the 3D Viewport.

                      Step  2  Press Shift + D to create a duplicate.
                      Step  3  Click at the new desired position to place the duplicated cube.
                      Step  4  Click the Scale tool from the toolbar.

                      Step  5    Click and drag one of the blue, green or red scale handles to enlarge the duplicated cube.
                               Release the mouse button to confirm.
                      Step  6  Hold Shift and click on the smaller cube to select it and then click on the larger cube.

                      Step  7   Right-click the selected objects and select Parent option from the context menu, another
                              submenu appears.
                      Step  8   Click on Object option in the submenu to parent the
                              smaller cube to the larger cube.

                      Step  9  Click the Move tool from the toolbar
                      Step 10 Click on the larger cube.

                      Step 11  Click and drag one of the red (X), green (Y) or blue
                              (Z) arrows of the larger cube. Notice that the smaller
                              cube moves along with it. Release the mouse button
                              to confirm.

                                KEYFRAMES

                      A keyframe is the foundation of animation. You may have heard about frames—a frame is a single
                      image in a sequence that, when played in rapid succession, creates motion. Frames moving in

                      sequence create the illusion of animation.
                      A keyframe  is a crucial  point  in an animation  where  a significant  change occurs, such as a
                      character’s legs moving relative to the rest of the body. In digital animation software, keyframes
                      help track movement. Without them, the software cannot determine how to animate an object
                      smoothly. Tweening (in-betweening) is used to automatically generate frames between keyframes

                      to create smooth motion.
                      Blender  provides  the  following keyframe  editors  to  manipulate
                      keyframes:
                          Graph Editor             Timeline           Dope Sheet

                      To insert keyframes on the Timeline , follow these steps:

                      Step  1  Select the object in the 3D Viewport.
                      Step  2  Right-click on the object to open the context menu.
                      Step  3  Select the Insert Keyframe option.

                      A yellow marker will appear at the selected frame in the Timeline, indicating that a keyframe has
                      been inserted.

                      190   Premium Edition-VII

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