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    Different Types of Coordinate Systems in Blender
                      Blender uses several coordinate systems to help you manipulate objects in various ways. Each

                      system is designed for specific tasks and situations, making it essential to understand how they
                      work.
                      Global Coordinate System
                      The Global Coordinate System is the primary reference frame for the entire scene in Blender.
                      It does not change, even when objects are moved, rotated or scaled. This system is used when

                      positioning objects relative to the overall scene or arranging a layout.
                         X-axis (Red): This represents the left-to-right direction. Moving an object along the X-axis will
                        shift it horizontally.

                         Y-axis (Green): This represents the front-to-back direction. Moving along the Y-axis moves
                        objects deeper or closer to the camera in the 3D space.

                         Z-axis (Blue): This indicates the up-and-down direction. Adjusting the Z-axis raises or lowers
                        an object in the scene.

                      When using the Global Coordinate System, all objects are aligned and positioned relative to a
                      fixed frame of reference.
                      Local Coordinate System

                      The Local Coordinate System is tied to a specific object and moves or rotates along with it. It is
                      based on the object's orientation rather than the scene's fixed frame of reference.

                      X, Y, Z axes: These axes follow the orientation of the object. For example, if the object is rotated,
                      its local axes rotate with it.

                         X-axis aligns with the object's left-to-right direction.
                         Y-axis aligns with the object's front-to-back direction.

                         Z-axis aligns with the object's up-and-down direction.
                      The Local Coordinate System is useful when you want to move an object along its own forward
                      direction or align actions with the object's specific orientation.

                      View Coordinate System

                      The View Coordinate System is aligned with the camera or the perspective of the viewport. This
                      means the axes adjust based on the current viewpoint, making it easier to position objects relative
                      to what you see.
                         X-axis: Appears as the horizontal line across the screen. Moving an object along this axis will
                        shift it left or right based on your view.

                         Y-axis: Runs vertically across the screen. Moving an object along this axis will move it up or
                        down relative to your view.

                         Z-axis: Represents depth, moving into or out of the screen. This allows you to adjust the position
                        of objects closer to or further from your viewpoint.

                      176   Premium Edition-VII

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