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    RESIZING A WORKSPACE IN BLENDER
                     To adjust the size of editors in a workspace, follow the given

                     steps:
                     Step  1  Hover over the divider between two editors.
                     Step  2  The cursor will change to a double-arrow icon.

                     Step  3   Click and drag the divider to resize the editors. This
                             will make one editor larger and the other smaller.

                     SPLITTING A WORKSPACE WINDOW
                     You  can  split  any  existing  workspace  window  vertically  or horizontally  to  add  more  editors:

                     To split a Workspace, follow the given steps:
                     Step  1  Hover over the rounded corner of a window.
                     Step  2   When the cursor changes, drag in the direction you

                             want to split the screen.
                     Step  3   The new section will be a copy of the original editor,
                             but you can change it to a different editor if needed.

                     COLLAPSE A WORKSPACE SCREEN

                     Collapsing  two workspace  screens into  one is similar  to
                     splitting  them. To collapse  a Workspace,  follow  the  given
                     steps:

                     Step  1   Hover over the line between two adjacent editors,
                             near a rounded corner.
                     Step  2   When the  cursor changes,  click and  drag in the
                             direction you want to collapse them.

                     The two editors will merge into a single screen, making your
                     workspace simpler and more organised.

                               NAVIGATING THE 3D VIEWPORT

                     Efficient  navigation  in Blender’s  3D  Viewport is essential  for smooth  workflow and precise
                     modelling. Blender provides three primary navigation techniques:
                       Orbit: Rotating around objects to view them from different angles.

                       Pan: Moving the view horizontally or vertically without rotating.
                       Zoom: Adjusting the view to focus on specific details or the entire scene.

                     ORBITING IN BLENDER

                     Orbiting in Blender allows you to rotate the 3D Viewport around an object or scene, helping you
                     view it from different angles.

                                                                                                 Introduction to Blender  173

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