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    RENDER AND OUTPUT SETTINGS

                     Render Settings and Output Settings in Blender determine how the final image or animation is
                     generated. These settings allow users to choose the rendering engine, configure quality parameters
                     and set the output format for saving the rendered result.

                     To change Render and Output settings, follow these steps:
                     Step  1  Click on the Render Properties tab in the Properties Editor to access rendering options.

                     Step  2  Click on the Render Engine drop-down menu and select Cycles for this example.
                             Render provides the following Render engines:

                                Eevee: A fast real-time renderer suitable for previews and stylised scenes.
                                Cycles: A physically accurate path-tracing engine for realistic lighting and materials.
                                Workbench: A renderer optimized for fast viewport rendering and basic previews.

                     Step  3  Click on the Output Properties tab in the Properties Editor to configure output settings.

                     Step  4  Click on the Resolution fields and set the desired width and height for the final render.

                     Step  5   Click on the Sampling section in Render Properties and adjust the sample count for
                             quality:
                                Higher samples improve image clarity but increase render time.

                                Lower samples speed up rendering but may cause noise.
                     Step  6   Click on the Output drop-down menu in Output Properties and select the file format

                             (PNG, JPEG, EXR, etc.).
                     Step  7  Click on the Save Path field and choose a directory to store the final render.

                     Step  8  Click on Render menu.

                     Step  9  Select Render Image option from the top menu to generate the final image.

                               PARENTING

                     In Blender, parenting is a method of linking objects so that transformations applied to the parent

                     object also affect the child object. The parent controls the movement, rotation and scaling of its
                     child, while the child retains its independent properties. This is useful for creating hierarchical
                     structures, such as a character rig or mechanical components.

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