Page 16 - CloudGPT_C7_Flipbook
P. 16

The components of the editor page are:
                          Game simulator: Run and test your code.
                          Game control: Move your player or press function buttons.

                          Simulator toolbar: Provides tools to control various aspects of the game.
                          Download to hardware: Download your code.
                          Name of the project: Shows the name your saved project.
                          Save the project: Save your game project by giving the name you want.

                          Undo: Reverse the last executed command.
                          Redo: Restore any actions done previously using an undo.
                          Zoom out: To see more of the view of the window at a reduced size.
                          Zoom in: Get a close-up view of your window.

                          Share project via URL: Share your game with others.
                          Block toolbar: The Toolbox has all of the blocks you need to build your game.
                          Programming workspace: Place where you drop your blocks to make your game.


                  Let us take a look at some of the blocks from Block toolbar

                       Scene  : It  is used to modify  the  background  of  the game simulator. Some of  the
                  commonly used blocks of this section are:
                          Screen width: It stores the value of the width of the screen.
                          Background image: It stores an image for the background.

                          Set Background Color: It is used to set the background colour.
                          Set Background Image: It is used to set an image as background.

                      Loops  : It is used to repeat a set of block multiple times.
                  Repeat: It is used to repeat the execution of a set of block multiple times.


                      Logic  : It is used to add conditional blocks to the program.
                    If-else: It is used to make decisions based on a condition. If the condition is true, then the if
                  block is executed otherwise else block will be executed.

                      Variables  : It is used to create variables.

                       Math  : It contains blocks to perform mathematical operations.




                       Teacher’s Corner

                  1.  Discuss the real-world applications of coding with the students.

                  2.  Tell the students about some of the programming languages.





                   14     Premium Edition-VII
   11   12   13   14   15   16   17   18   19   20   21