Page 78 - TP_Play_V2.1_class3
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Step 5 Click on Looks category and drag the first block, that is speech bubble
block and attach it below the 'When clicked' event block. Type the message
'Hey Mouse ! Where are you going?' in the text box of the block.
Step 6 Click on Motion block category and drag the first block to the coding
area. When you bring this block below the speech block, it will attach itself.
Change the number of steps to 20 in the text box of the block.
Step 7 Click on the mouse sprite. Click on the Events block and drag the first
block to coding area.
Step 8 Drag the Looks speech bubble block to the coding area. Attach it below
the event block dragged in the previous step. Type the message 'Oh no !
She will eat me.' in the text box of the block.
Step 9 Click on the Green flag and see your cat and mouse talk and move.
SAVING A PROJECT
You can save a project at any time, even while working. To save a project, follow
the given steps:
Step 1 Click on File tab.
Step 2 Select Save to your computer option. The Save as dialog box appears.
Step 3 Select the location where you want to save the project. Type the name in
the File name box.
Step 4 Click on the Save button.
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Suppose, you have to code an environmental conservation game in
Scratch where players work to protect endangered species and preserve
ecosystems. What environmental challenges they tackle, and how they
make a positive impact?
76 Play (Ver. 2.1)-III

