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    So, when we click on the flag
                     now, both fishes float in water
                     continuously  or  forever.  (see
                     script  in Fig.  9.2 will  be  the

                     same  on  both  fishes).  Stage
                     will look like after duplicating
                     in Fig. 9.3a.                                               Fig. 9.3 b

                                       Aryan: Oh, Wow so interesting, without any coding, we can have so many fishes
                                        floating in water continuously. Could it be possible to have the sprite in the stage
                                        drawn by me, if I don’t want to add a sprite already present. As I want to draw
                                        the fish of my own.

                          Gowri: Yes dear, sure! As in Tux-paint you have done drawings, you can also
                          draw the sprite here of your own choice.

                          Aryan: OK! Can you teach me the steps to draw a sprite?

                          Gowri: Yes sure! By doing the following activity we can learn how to draw a
                          sprite?

                     9.3 DRAW A SPRITE OF YOUR OWN CHOICE
                     Let’s learn it with an activity.

                                  Activity 9.3

                       Change the background of the stage to the ocean. Then, write the script to

                       make the fish float while changing its colour effect by 30 continuously.
                       Ans:

                       Step 1:  Hover  pointer  (means  take  mouse  pointer  over  it
                                  rather than clicking on it) on “Choose sprite” icon and
                                  then a list of icons appears (shown in Fig. 9.4).

                       Step 2:  Then choose the paint option from the list of icons.
                                  The sprite window appears as shown in Fig. 9.5.

                                                                                                             Fig. 9.4

                                                                                        Scratch-4                       91

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