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5 SCRATCH
Your Aim
5.1. Clone of the sprite block— “Control” 5.5. Moving the sprite to a particular
block position— “Motion” block
5.1.1 “create clone of ….” block 5.5.1 “go to” block
5.1.2 “delete this clone” block 5.5.2 “go to x… y…” block
5.1.3 “when I start as a clone” block 5.5.3 “change x by…” block
5.2. Show and Hide block— “Looks” block 5.5.4 “change y by…” block
5.2.1 “show” block 5.5.5 “set x to…” block
5.2.2 “hide” block 5.5.6 “set y to…” block
5.3. Receive and Broadcast messages block— 5.6. Pointing the sprite in a direction—
“Events” block “Motion” block
5.3.1 “when I receive…” block 5.6.1 “point in
5.3.2 “broadcast…” block direction….” block
5.3.3 “broadcast… and wait” block 5.6.2 “point towards….”
5.4. Turning the face of the sprite towards block
another sprite— “Motion” block
Aryan: In the previous class, we had learnt how to code using conditions. But you
still need to teach me how to create clones of the sprites. So, could you please
teach me this now?
Gowri: Yes dear, today I will definitely teach you that how the copies of the sprite
can be created and destroyed automatically when required. Let’s take an example
of a game and explain this concept.
Aryan: Wow! A game! I love playing games, but can I really make one now?
Gowri: Yes, sure Aryan, you can make this game.
Aryan: Which game will we make today?
Gowri: We will try to make a “Spaceship” Game. See Activity 5.1.
Scratch 45

