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    Share: Collaborate  and showcase  your  game  by  sharing it  in the  cloud.  You'll  receive  a
                        shareable link to distribute to others.
                       Download: When your game is ready for deployment, use this option to download your code
                        to the arcade hardware for it to be played on a physical device.

                       GitHub: Make a gaming project repository on GitHub.

                               TYPES OF BLOCKS CATEGORY

                     Beginners can program using block-based programming, which allows users to drag and drop
                     code pieces into an editor. To program our games in MakeCode Arcade, we can use a variety of
                     code blocks category, which are listed below:

                       Sprites Blocks: These blocks allow you to create and define sprites, which represent objects

                        within your  game.  Sprites can be  anything  from players  and enemies  to  food  items  and
                        projectiles.

                       Controller Blocks: These blocks allow you to specify which buttons on the controller trigger

                        specific actions. For example, you can assign button A to shoot arrows in your game.

                       Game Blocks: These blocks allow us to control the game's timeline and define win-or-lose
                        conditions. They govern the overall flow and rules of your game.

                                                                                               Using MakeCode Arcade  115

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