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    Following are the various categories of blocks:

                      MOTION BLOCKS

                      Motion blocks are used to move the characters on the stage.

                          PURE         The code blocks in ScratchJr are organized into six categories and are made
                          FACT         available on the Blocks palette.

                             Block                    Name                             Description

                                                                         It moves the character a specified
                                              Move Right
                                 1                                       number of steps to the right
                                                                         It moves the character a specified
                                              Move Left
                                 1                                       number of steps to the left.
                                                                         It moves the character a specifies
                                              Move Up
                                 1                                       numbers of steps up.
                                                                         It moves the character a specifies
                                              Move Down
                                 1                                       numbers of steps down.

                                              Turn Right                 It rotates the character clockwise.
                                 1

                                                                         It rotates the character
                                              Turn Left
                                 1                                       anti-clockwise.

                                                                                       Subject: Rotate a character

                                                                                       To rotate a character clockwise
                                                                                       or anti-clockwise for  a full
                                                                                       rotation Turn 12.

                       84   Computer Science-II

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