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Page 125 - 2612 Digimind C5
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    Step  7    Type  YouareWinner in the  New variable name
                                                                box.

                     Step  8    Place the set Winner to Red block and broadcast
                               YouareWinner block inside the if…then block.

                     Step  9    Complete the code for the Arrow 1 sprite by using an if…then block for all the
                               colours used.

                     MORE BLOCKS

                     After adding all the blocks, make the sprite (cat) active and add the following code:

                                                                                              Creating Game in Scratch  123

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