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Page 113 - 2612 Digimind C5
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    Step  5       Create the block stack as shown.

                     Step  6       Now, click on the green flag to run your project.

                            Hashtag

                          #Variable: Changeable value recorded in Scratch's memory
                          #Block: Software code or an algorithm in software programming

                          REVISIT

                       ▶  Variables are a named location where you can store information.
                       ▶  A global variable can be created on any sprite but its value can be accessed or modified by other
                         sprites used in the project.
                       ▶  Local variables can only be accessed or modified from the sprite where it was created.
                       ▶  Sensing blocks are colour-coded light-blue and are used to control the movement of the sprite in a
                         better manner.

                     1.  Tick ( ) the correct option.

                        a.   Sakshi is creating a Scratch project where she wants to keep track of the score each time
                            the player collects a coin. She needs a way to temporarily save this information so it can
                            be used later in the project. Which of the following options should Sakshi use to store this
                            information?

                             (i)  Changing costumes                             (ii)  Controlling sound effects
                            (iii)  Storing information                          (iv)  Adjusting stage size

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