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    To scale an object, follow these steps:

                      Step  1  Select the object you want to scale.
                      Step  2  Press S on the keyboard to activate the scale function.

                      Step  3   Move the mouse to adjust the size of the object.

                              OR
                                Press X, Y or Z to constrain the rotation around a specific
                              axis.

                      Step  4  Click to confirm the new scale.

                      DELETING OBJECTS
                      Deleting  unwanted objects  helps keep  your
                      3D scene organised.

                      To delete an object, follow these steps:

                      Step  1  Select the object you want to delete.
                      Step  2   Press  the  X on the keyboard.  A
                              confirmation menu will appear.

                      Step  3   Click  Delete in the menu to  confirm
                              the action. The object will be removed
                              from the scene.

                      You can also press the Delete key to remove
                      the object, but it will not ask for confirmation.

                      OBJECT MODE VS EDIT MODE
                      Blender provides multiple modes, each serving a unique purpose:

                          Object Mode: Used for selecting, moving, scaling and rotating entire objects. It is the default
                          mode for interacting with objects as a whole.
                          Edit Mode: Used for modifying the internal geometry of an object (vertices, edges and faces).

                          It allows users to reshape and refine objects.
                          Sculpt Mode: Create organic shapes using brushes.

                          Vertex Paint Mode: Paint colours onto individual vertices.
                          Weight Paint Mode: Assign weight values for animation rigging.

                          Texture Paint Mode: Paint textures directly on a model.

                          Pose Mode: Adjust armature bones for animation.
                      When you open Blender, it starts in Object Mode, allowing you to select, move, scale and rotate
                      entire objects in the scene. If you need to modify the geometry of an object, you must switch to
                      Edit Mode manually.

                      158   Premium Edition-VII

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