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    SHADER EDITOR

                     The Shader Editor, located in the bottom part of the Shading Workspace in Blender, is a dedicated
                     tool for creating and editing materials using a node-based system. It allows users to define how
                     objects interact with light, achieving realistic or stylised appearances. Instead of traditional sliders
                     and menus, materials are built by connecting nodes, with each node controlling specific properties
                     such as colour, texture, transparency, reflections and more.

                     USING THE SHADER EDITOR

                     To change the Colour of an object Using the Shader Editor, follow these
                     steps:

                     Step  1   Click on the Shading tab in the top Workspace Bar. The Shader
                             Editor is located at the bottom of the Shading Workspace.

                     Step  2  Click the object you want to change the colour of in the 3D Viewport.

                     Step  3   In the Shader Editor, locate the Principled BSDF node and click on the Base Color
                             textbox.

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