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    SWITCHING VIEWS
                     Blender provides predefined Viewpoint options to quickly switch between different angles in the

                     3D Viewport.  The viewpoint shortcuts are used to quickly switch between different views in the 3D
                     Viewport. Blender provides the following viewpoint shortcuts:

                      View           Shortcut                      Description

                      Top View       Numeric Keypad 7              Displays the scene from above.

                      Front View     Numeric Keypad 1              Displays the scene from the front.

                      Right View     Numeric Keypad 3              Displays the scene from the right side.
                      Bottom         Ctrl + Numeric Keypad  7      Displays the scene from below.

                      Back           Ctrl + Numeric Keypad  1      Displays the scene from the back.

                      Left           Ctrl + Numeric Keypad  3      Displays the scene from the left side.

                      Reset View     Home                          Centres and fits all objects in the viewport.

                     Different Types of Coordinate Systems in Blender
                     Blender uses several coordinate  systems  to  help you  manipulate  objects  in various  ways.
                     Each system is designed for specific tasks and situations, making it essential to understand how
                     they work.

                     Global Coordinate System
                     The Global Coordinate System is the primary reference frame for the entire scene in Blender.
                     It does not change, even when objects are moved, rotated or scaled. This system is used when
                     positioning objects relative to the overall scene or arranging a layout.

                         X-axis (Red): This represents the left-to-right direction. Moving an object along the X-axis
                         will shift it horizontally.
                         Y-axis (Green): This represents the front-to-back direction. Moving along the Y-axis moves
                         objects deeper or closer to the camera in the 3D space.

                         Z-axis (Blue): This indicates the up-and-down direction. Adjusting the Z-axis raises or lowers
                         an object in the scene.

                     When using the Global Coordinate System, all objects are aligned and positioned relative to a
                     fixed frame of reference.
                     Local Coordinate System

                     The Local Coordinate System is tied to a specific object and moves or rotates along with it. It is
                     based on the object's orientation rather than the scene's fixed frame of reference.

                     X, Y, Z axes: These axes follow the orientation of the object. For example, if the object is rotated,
                     its local axes rotate with it.

                         X-axis aligns with the object's left-to-right direction.

                                                                                                 Introduction to Blender  155

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