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    Workspace options in the Blender Screen Header

                     The  Layout  workspace  is the default  workspace  that  provides  an organised  environment for
                     managing  and interacting  with your  3D scene. Modelling  allows you  to  change the shape  of
                     objects using various modelling tools, while Sculpting helps in shaping objects with sculpting tools
                     to add fine details. UV Editing is used for mapping images (textures) onto 3D objects and Texture
                     Paint enables painting colours and designs directly onto them. If you're working on movement,
                     the Animation workspace is designed for making objects move and creating animations. When
                     finalising  a project,  the  Rendering  workspace  lets  you  view and  check  the  final output.  For
                     advanced editing, Compositing allows you to combine images, make adjustments and work with
                     render data. Lastly, the Scripting workspace is useful for writing and running Python scripts to
                     extend Blender's capabilities and automate tasks.

                          Tick ( ) if you know this.

                          ▶  Blender is an open-source 3D creation suite used for modelling, animation, texturing and rendering.
                          ▶  Blender works on Windows, macOS and Linux.

                               CUSTOMISING WORKSPACES

                     Blender’s workspaces are highly customisable, allowing you to change, resize or collapse editor
                     screens. While it might seem tricky at first, learning how to customise workspaces can improve

                     your workflow and make navigating Blender easier.
                     Blender lets you create endless variations of editing workspaces using three key operations:

                         Resizing Workspace
                         Collapsing Workspace
                         Changing Editors

                     WHAT ARE EDITORS IN BLENDER?

                     An Editor is a specific section of a workspace that performs a particular function. Blender has 23
                     different editors, each with a unique purpose.  For example:
                         3D Viewport: For working with 3D objects.
                         Shader Editor: For creating materials and shaders.

                         Properties Panel: For managing object settings and scene properties.

                     CHANGING EDITORS IN A WORKSPACE

                     To change the Editor in a Workspace, follow the given steps:

                     Step  1  In the top-left corner of any editor, click the Editor Type icon to open a drop-down menu.

                                                                                                 Introduction to Blender  151

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