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    Frame Range

                      The Frame Range defines the animation length. By default, it starts at frame 1 and ends at frame
                      250. You can adjust this in the Start/End inputs in the Timeline header.

                      Auto Keying

                      When the Auto Keying (record)         button is enabled, Blender automatically creates keyframes
                      whenever you transform an object or bone in the 3D Viewport.

                                GRAPH EDITOR

                      The Graph Editor allows you to visualise, refine and smooth animations by adjusting keyframe
                      curves. It is available in the Animation Workspace at the bottom panel.

                      To open the graph editor and enable auto keying, follow these steps:

                      Step  1  Click the default cube to select it.

                      Step  2  Press Ctrl + 2 to switch to the required view.

                      Step  3   Right-click  the  object  and select  Shade  Smooth from the
                              context menu.

                      Step  4   Click  the  Auto Keying button  in the  Timeline to  enable
                              automatic keyframing.

                      Step  5   Select the object, press G (Grab) and Z to move it along the Z-axis, then insert a keyframe
                              by pressing I and choosing Location.

                      Step  6   Move to a different frame using the Right Arrow or Left Arrow keys, press G and Z to
                              move the object again and insert another keyframe.

                      Step  7  Open the Graph Editor from the Animation Workspace.

                      Step  8  Press Alt + Left Click on all keyframes to select them.
                      Step  9  Right-click, go to the Key menu and select Handle Type.

                      Step 10  A  submenu  will appear—choose  Vector to  convert  the
                              keyframe handles to a straight-line motion.

                      Step 11  The handles will change visually, ensuring a linear and steady

                              transition between keyframes.

                      172   Premium Edition-VII

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