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    Y-axis aligns with the object's front-to-back direction.
                          Z-axis aligns with the object's up-and-down direction.

                      The Local Coordinate System is useful when you want to move an object along its own forward
                      direction or align actions with the object's specific orientation.
                      View Coordinate System

                      The View Coordinate System is aligned with the camera or the perspective of the viewport. This
                      means the axes adjust based on the current viewpoint, making it easier to position objects relative
                      to what you see.

                          X-axis: Appears as the horizontal line across the screen. Moving an object along this axis will
                          shift it left or right based on your view.

                          Y-axis: Runs vertically across the screen. Moving an object along this axis will move it up or
                          down relative to your view.

                          Z-axis: Represents depth, moving into or out of the screen. This allows you to adjust the
                          position of objects closer to or further from your viewpoint.
                      The View Coordinate System is particularly useful when aligning objects to the current perspective

                      or setting up scenes for rendering from the camera's view.
                      These coordinate  systems  work together  to  give you  full  control  over object  manipulation  in

                      Blender, depending on the specific needs of your project.

                                               1.  What is the main area where you create and edit 3D objects in Blender?
                              uiz    Bee            a. Outliner                        b. 3D Viewport

                                                  c. Timeline
                                                                                     d. Properties Editor
                                               2.  Which tool helps you rotate the camera around your scene?

                                                  a. Pan                             b. Zoom
                                                  c. Orbit                           d. Scale

                                MODELLING IN BLENDER

                      Modelling in Blender is the process of creating and shaping 3D objects. It involves adding basic
                      shapes (meshes), editing them using different tools and refining their structure. Below is a brief
                      discussion and steps for key modelling concepts in Blender.

                      CREATING MESHES
                      Meshes are the building blocks of 3D models. Blender allows users to add basic shapes like cubes,
                      spheres and cylinders and then modify them to create complex objects.

                      156   Premium Edition-VII

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