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    3D Viewport: The 3D Viewport is the area where you can interact with your 3D scene. It
                          allows you to perform various tasks such as modelling, where you create shapes and objects,
                          animation, which involves making objects move and texture painting, where you add colours
                          and designs to your objects.
                          Outliner: The Outliner is a structured list that organises everything in your project, displaying
                          all objects and data within your file. It allows you to view and manage objects in your scene,
                          making it easier to select or deselect them as needed. You can also hide or show objects,
                          ensuring  a  clutter-free  workspace  and  lock  objects  to  prevent  accidental  modifications.
                          Additionally, the Outliner enables you to toggle object visibility in the final render, helping you
                          control what appears in the output. It also provides options to delete objects, unlink data by
                          clicking the X next to it and organise objects into groups called collections, improving scene
                          management and workflow efficiency.

                          Timeline: The Timeline in Blender is an essential editor for working with animations. It helps you
                          manage the timing and playback of your animation, making it easier to create smooth and
                          realistic movements. The Timeline is located at the bottom of Blender’s interface (by default).
                          It is a horizontal strip showing frames (time) and tools to control animation playback. Think of
                          it as a ‘calendar’ for your animation—it helps you decide what happens at which moment.
                          Properties Editor: The Properties Editor in Blender is used to display and edit a wide variety of
                          active data, such as the current scene or selected objects. It is divided into several categories,
                          which can be accessed using the tabs located in the icon column on the left side.

                                    Properties Editor Icon

                                  Editor Display Selection

                                                                                       Slider Control

                                          Object Button                                         Button
                                                                                       (Displays a Selection Menu)

                                                 Tabs

                          Workspaces: A Workspace refers to the layout or configuration of Editor panels displayed
                          on the computer screen. Blender offers various Editors, each designed for specific functions,
                          which are arranged and selected to streamline specific tasks or operations.

                            Blender also comes with many pre-installed Workspaces to help you with different tasks.
                          Each workspace is designed for a specific type of work.

                      150   Premium Edition-VII

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