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    NAVIGATING THE 3D VIEWPORT

                     Efficient  navigation  in Blender’s  3D  Viewport is essential  for smooth  workflow and precise
                     modelling. Blender provides three primary navigation techniques:
                         Orbit: Rotating around objects to view them from different angles.

                         Pan: Moving the view horizontally or vertically without rotating.

                         Zoom: Adjusting the view to focus on specific details or the entire scene.

                     ORBITING IN BLENDER
                     Orbiting in Blender allows you to rotate the 3D Viewport around an object or scene, helping you
                     view it from different angles. To orbit in Blender, follow these steps:

                     Step  1  Click and hold the Middle Mouse Button (MMB).

                     Step  2  Move the mouse to rotate around the scene. Release the button when done.

                     PANNING IN BLENDER
                     Panning in Blender refers  to moving the 3D
                     Viewport horizontally or vertically without changing

                     the viewing angle. Panning allows you to move the
                     viewport horizontally or vertically without rotating
                     the view. To move around in Blender, follow these
                     steps:

                     To move around using the Hand Tool, follow these
                     steps:
                     Step  1   In the top-right corner of the 3D Viewport,

                             click and hold the Move View button.

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