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    To use Subdivision Surface, follow these steps:

                     Step  1    Click on the default cube in the workspace to select it.
                     Step  2    Click on the Modifiers tab in the Properties panel.

                     Step  3    Click the Add Modifier dropdown.

                     Step  4    Select  the  Generate option  from the  drop-down  list  to  open  its  submenu.  Another
                              submenu appears.

                     Step  5    Select Subdivision Surface from the submenu. In the Subdivision Surface panel, you’ll
                              see two spin boxes:

                        Viewport: Controls the smoothness you see while editing.

                        Render: Controls the smoothness in the final render.
                     Set the Viewport spin box value to 5 for a smoother preview. Set the
                     Render spin box value to 5.

                     You can now view the object from different angles to see the smoothed
                     edges.  Increasing  the  Viewport and  Render values makes  the  object
                     appear smoother but may affect performance if set too high. You can

                     adjust these values according to your system’s capabilities.

                     MOVE THE PIVOT POINT

                     The Pivot Point is the spot around which an object rotates, scales or transforms. When you move,
                     rotate or scale an object, these actions happen around the pivot point. Adjusting it allows for
                     more precise control during modelling or animation.

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