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    SWITCHING VIEWS
                     Blender provides predefined Viewpoint options to quickly switch between different angles in the

                     3D Viewport.  The viewpoint shortcuts are used to quickly switch between different views in the 3D
                     Viewport. Blender provides the following viewpoint shortcuts:

                            View                   Shortcut                              Description

                        Top View        Numeric Keypad 7                 Displays the scene from above
                        Front View      Numeric Keypad 1                 Displays the scene from the front
                        Right View      Numeric Keypad 3                 Displays the scene from the right side
                        Bottom          Ctrl + Numeric Keypad  7         Displays the scene from below
                        Back            Ctrl + Numeric Keypad  1         Displays the scene from the back
                        Left            Ctrl + Numeric Keypad  3         Displays the scene from the left side
                        Reset View      Home                             Centres and fits all objects in the viewport

                               INTERACTION MODES

                     Blender offers different modes to help you work on various aspects of a 3D object. Blender provides
                     the following modes:

                        Object Mode: Object Mode is the default mode in Blender. Here, you can move, rotate, scale
                        or position entire objects in your scene.

                        Edit Mode: Edit Mode is where you can edit the mesh of an object, allowing you to select and
                        modify individual vertices, edges and faces. It is used to change the shape of an object by
                        moving, scaling or rotating its vertices, edges or faces. While Object Mode is used to move,
                        scale or rotate an entire object, Edit Mode focuses on transforming individual vertices, edges
                        or faces for detailed modelling.

                        Sculpt Mode: Sculpt Mode lets you sculpt your object, similar to modelling clay. You can add,
                        remove or smooth parts of the surface.

                        Vertex Paint: Vertex Paint allows you to paint directly onto the vertices of your object. This is
                        useful for adding basic colour details.

                        Weight Paint: Weight Paint is used for rigging. You can assign weight to different parts of your
                        model to control how bones move when animating.
                        Texture  Paint: Texture Paint  allows you  to  paint  directly  on your  object’s  surface, adding
                        detailed textures like skin, fabric or stone.

                     SWITCHING MODES

                     To switch modes, follow these steps:

                     Step  1    Select the Object you want to edit.
                     Step  2    Click the Mode Drop-down in the top-left corner of the 3D Viewport.

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