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    To Apply the Track To Constraint, follow these steps:

                     Step  1    Select the default cube.
                     Step  2    Press X to delete it.

                     Step  3    Press Shift + A to open the Add menu.

                     Step  4    Select Mesh option and another submenu will appear.
                     Step  5    Choose the Monkey option.

                     Step  6    Select the Monkey.

                     Step  7    Click the Constraints tab in the Properties Panel.
                     Step  8    Click the Add Object Constraint drop-down list.

                     Step  9    Select the Track To option.

                     Step  10    Click the Eyedropper Tool in the Target field.
                     Step  11    Use the Eyedropper Tool to select the Light.

                     Step  12    In the Track Axis drop-down, set it to -Y.

                     Step  13    In the Up drop-down, set it to Z.
                     Now, the Monkey will always face the Light, no matter where you move the light in the scene.

                     INVERSE KINEMATICS

                     Simplifies complex movements by controlling joints. Imagine moving a puppet’s hand and the
                     arm follows naturally. In 3D modelling, IK makes it easier to animate realistic movements, like
                     making a character walk or reach for an object.

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