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    ARMATURES
                     Armatures are the foundations of what animators use for character animation. An armature is

                     just another word for a skeleton. Skeletons are made of bones and in computer graphics, they
                     serve the same purpose. Bones are the individual parts of an armature or skeleton and they
                     dictate how and where the skeleton moves, just like a real skeleton.
                     With  armature  objects,  we can create,  edit  and  transform bones  to  animate  them,  bringing

                     characters and objects to life in computer graphics.
                     Creating an Armature in Blender

                     An armature is a skeleton-like structure used for rigging and animating 3D models. Follow these
                     steps to create and modify an armature:

                     Step  1    Select the default cube.

                     Step  2    Press Delete to remove it.
                     Step  3    Press Shift + A to open the context menu.

                     Step  4    Select the Mesh option from the context menu. A submenu appears.

                     Step  5    Select the Circle option from the submenu.
                     Step  6    Enter 12 in the Vertices spin box.

                     Step  7    Press Tab to enter Edit Mode.

                     Step  8    Press E to extrude.
                     Step  9    Press Z to constrain the extrusion along the Z-axis.

                     Step  10    Move the mouse to adjust the extrusion to the desired size and click to confirm.

                     Step  11    Select the vertices at the top of the object. Hold Shift and click to select multiple vertices.

                     Step  12    Press F to fill the top face. Repeat the same process for the bottom face.

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