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    Hashtag

                           #Open-source: A type of software that anyone can use, change or share for free.
                           #Vertex: A single point in a 3D model where edges or faces meet.
                           #Rigging: A process of adding bones to a 3D model so it can move during animation.

                           REVISIT

                        ▶    Blender offers various editors for specific tasks and each area can be switched to a different editor based on
                          the workflow.
                        ▶    Blender’s flexible layout can be customised to suit your needs by adjusting editor types and areas.
                        ▶    Efficient navigation in Blender’s 3D Viewport is essential for a smooth workflow and precise modelling, using
                          Orbit, Pan, Zoom and the Navigation Gizmo.
                        ▶    Blender provides different modes like Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint and
                          Texture Paint for working on various aspects of a 3D object.
                        ▶    In Object Mode, you can perform transformations like Move, Scale, Rotate and Transform on objects.
                        ▶    Edit Mode is used to change the shape of an object by moving, scaling or rotating its vertices, edges or faces.

                        ▶    The Snap tool ensures precision by aligning objects accurately to other elements or grids.
                        ▶    Advanced features like Subdivision Surface, Vertex Groups and Pivot Point help create detailed and complex
                          3D models.
                        ▶    Parenting links objects so that transformations applied to the parent also affect the child while maintaining its
                          independent properties.
                        ▶    A Keyframe marks significant changes in an animation, such as a character’s legs moving relative to the body.
                        ▶    The Timeline Editor allows you to navigate frames, adjust Keyframes and control animation playback.
                        ▶    Rigging sets up relationships between objects so that one object’s movement causes another to react
                          accordingly.
                        ▶    The 3D Cursor acts as a marker or starting point in 3D modelling.
                        ▶    Each face in 3D modelling has a front and back and correct shading depends on the front side (the normal)
                          facing outward.
                        ▶    The Global Axis represents Blender’s main coordinate system, while the Local Axis moves and rotates with the
                          object.
                        ▶    The Clear Parent option removes the link between two objects, making the child object independent.
                        ▶    Merging vertices combines multiple vertices into one, improving geometry and model topology.

                      140   Premium Edition-VIII

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