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    Blender is a versatile, open-source 3D creation tool used for modelling, animation and more.
                     This Chapter covers the core interface, essential shortcuts and key tools to help you navigate the
                     workspace, create and edit models and explore advanced features like animation and rigging.

                               EDITOR TYPES

                     Blender offers various Editors for specific tasks. Each area can be switched to a different editor
                     depending on the workflow.

                     Key Editor Types:

                     The different types of Editor are:
                        3D Viewport: Main space for modelling, sculpting and animation.

                        Shader Editor: Create and edit materials and shaders using nodes.

                        Timeline: Manage animations, Keyframes and playback.
                        Graph Editor: Fine-tune animation curves for smooth transitions.

                        Outliner: View and organise objects in the scene hierarchy.

                        UV/Image Editor: For texture mapping and UV unwrapping.

                               CUSTOMISING THE LAYOUT

                     Blender has a flexible layout that you can change to suit your needs. By learning about different
                     editor types and how to adjust areas, you can make your work easier.

                     CHANGING WORKSPACES
                     Blender  has predefined  workspaces  for specific  tasks,  such  as  Layout,  Modelling,  Sculpting,
                     UV Editing, Texture Paint, Shading, Animation, Rendering, Compositing, Geometry Nodes and

                     Scripting. At the top of the Blender window, click on the Workspace tab to switch to it.

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