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    PARENTING

                     In Blender, parenting is a method of linking objects so that transformations applied to the parent
                     object also affect the child object. The parent controls the movement, rotation and scaling of its
                     child, while the child retains its independent properties. This is useful for creating hierarchical
                     structures, such as a character rig or mechanical components.

                     To Parent an Object, Follow These Steps:
                     Step  1    Click on the cube in the 3D Viewport.

                     Step  2    Press Shift + D to create a duplicate.

                     Step  3   Click at the new desired position to place the duplicated cube.
                     Step  4    Click the Scale tool from the toolbar.

                     Step  5    Click and drag one of the blue, green or red scale handles to enlarge the duplicated cube.
                              Release the mouse button to confirm.

                     Step  6    Hold Shift and click on the smaller cube to select it and then click on the larger cube.

                     Step  7    Right-click the selected objects and select Parent option from the context menu, another
                              submenu appears.
                     Step  8    Click on Object option in the submenu to parent the smaller cube to the larger cube.

                     Step  9    Click the Move tool from the toolbar.

                     Step  10    Click on the larger cube.

                     Step  11    Click and drag one of the red (X), green (Y) or blue (Z) arrows
                              of the larger cube. Notice that the smaller cube moves along
                              with it. Release the mouse button to confirm.

                               KEYFRAMES

                     A Keyframe is the foundation of animation. You may have heard about frames—a frame is a
                     single image in a sequence that, when played in rapid succession, creates motion. Frames moving
                     in sequence create the illusion of animation.

                     A Keyframe is a crucial point  in an animation  where  a significant  change occurs, such as a
                     character’s legs moving relative to the rest of the body. In digital animation software, Keyframes
                     help track movement. Without them, the software cannot determine how to animate an object
                     smoothly. Tweening is  used  to  automatically  generate  frames  between  Keyframes  to  create
                     smooth motion.

                     Blender provides the following Keyframe editors to manipulate Keyframes:

                        Graph Editor                Timeline              Dope Sheet

                                                                                                      More on Blender  127

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