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    Step  21    Press Z to constrain the extrusion along the Z-axis and click to confirm the desired size.
                              Repeat this process to build the desired bone structure.

                     Step  22    Press Tab again to return to Object Mode.
                     Step  23    Select the object.

                     Step  24    Hold Shift and select the Armature.

                     Step  25    Press Ctrl + P and select With Automatic Weights to bind the mesh to the armature.

                     Step  26    Select the Armature.
                     Step  27    Press Ctrl + Tab to switch to Pose Mode.

                                You can now select and rotate bones to start animating.

                     Constraints in 3D modelling are rules or limits that manage how an object or bone can move,
                     rotate or scale. Imagine a door that only opens and closes in one direction because the hinges
                     restrict its movement. In 3D modelling, constraints function in a similar way. They guide objects to
                     move in specific ways or prevent them from moving where they shouldn’t.

                     COPY LOCATION CONSTRAINT
                     In 3D modelling, the Copy Location constraint makes one object follow the position of another.

                     Think of it like a magnet pulling an object to follow another, but you can choose which directions
                     it follows.

                     For example, if you want a cube to follow a monkey model but stay on the ground, you can make
                     it copy the monkey’s X and Y movements but ignore the Z (up and down).
                     To Apply Copy Location Constraint, follow these steps:

                     Step  1    Press Shift + A to open the Add menu.

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