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    Step  2    Select Mesh from the menu that appears.

                      Step  3    Choose Monkey option from the submenu.

                      Step  4    Click the Monkey.
                      Step  5    Press G then Z to activate vertical movement.

                      Step  6    Move the mouse to position the Monkey above the ground and click to confirm.

                      Step  7    Select the Cube.
                      Step  8    Go to the Constraints tab in the Properties panel.

                      Step  9    Click the Add Object Constraint dropdown.

                      Step  10    Select Copy Location option.
                      Step  11    Click the Eyedropper Tool.

                      Step  12    Select the Monkey object.

                      Step  13    In the Constraints tab, under Axis section, uncheck the Z axis.

                      Now, the Cube will follow the Monkey’s side-to-side and forward-backward movements but will
                      stay on the ground.

                      TRACK TO CONSTRAINT

                      The Track To constraint makes an object always face another object. Imagine holding a magnet
                      in front of a toy car. The car will always turn to face the magnet, no matter where you move it.
                      In 3D modelling, this helps objects like cameras, lights or characters always look at something
                      specific.

                      134   Premium Edition-VIII

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