Page 72 - 2616_V iCode_C-4
P. 72
The ‘X’ position can range from 240 to -240. Y position can
range from 180 to -180.
Direction –15 0 15
–30 30
The words up and right are perfectly understood
–45 45
as directions by human beings. But the Sprite
–60 60
needs a number to indicate the exact direction.
–75 75
The direction numbers are between −180 and
180 degrees. Pointing at 0 degrees means –90 90
facing up with respect to the Sprite. Pointing at –105 105
90 degrees is facing to the right with respect to
–120 120
Sprite. Also, notice that −180 and 180 degrees
–135 135
point in the same direction: down.
–150 150
–165 ±180 165
Some of the commonly used motion blocks are:
Blocks Functions
move 10 steps This block lets the Sprite move forward (in the
direction it is facing).
turn 15 degrees
This block turns Sprite in clockwise direction.
turn 15 degrees This block turns Sprite in an anti-clockwise direction.
go to x: 0 y: 0
This block moves the Sprite to a specified XY position.
set x to 0 This block changes position of Sprite on X-axis
according to the specified position.
change x by 10 This block changes position of Sprite on X-axis by
specified number of steps.
Looks Blocks
Looks blocks are purple in colour and let you modify the Sprite’s costumes and
colours. The Looks blocks display text within pop-up bubbles.
Blocks Functions
say Hello! for 2 seconds This block displays a speech bubble of the Sprite for
a specified amount of time.
70 Premium Edition-IV

