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Smartwatch

                 The first data entry watch came by Seiko. Steve Mann in 1998, created
                 Linux  powered smartwatch. For this  Mann  is known  as “Father of
                 wearable computing”.  The watch was designed to communicate
                 wirelessly with a cell phone or personal computer.







                                                         Wii

                                                         In 2006, Nintendo Wii brought revolution in the gaming world.
                                                         Wii tracked users motion and translated them into instructions
                                                         or responses. It was succeeded by XBOX Kinect.








                 Google Voice Search App

                 Google brought an App initially known as the Voice Action in 2011. This
                 allowed users to interact with their phone using Google queries. This
                 App was released for Android users.







                                                          Dexmo Exoskeleton

                                                          In 2016, Dexta Robotics launched a product called Dexmo. This
                                                          was world’s first commercial  portable two-handed  wireless
                                                          force feedback glove, combining  hand motion capture and
                                                          force feedback to deliver interactive experience in the field of
                                                          aerospace, industrial training, educational research, medical
                                                          rehabilitation, etc.




                 FUTURE OF HUMAN-MACHINE INTERACTION

                 In future, the user interface is going to achieve a new level with the integration of AI. The keyboard and
                 mouse will be replaced by smart gloves that will be able to recognise gestures and act accordingly. For
                 example, instead of selecting series of menus, user wearing a smart glove which will have an integrated
                 camera system, will just make small gestures in a closed environment and the menu would appear.




                                                                                      Human-Machine Interaction     33
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