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Step 4:  Add a TextBox for input by dragging it from the Palette to the Viewer, then set its Hint to
                        Enter a number.

              Step 5:  Drag a Button from the Palette to the Viewer, then set its Text to Generate.
              Step 6:  Drag a ListView from the Palette to the Viewer. The ListView will display the multiplication
                        table after the user enters a number and clicks the Generate button.

              Step 7:  Click on the Blocks in the top-right corner to switch to the Blocks Editor and start coding the
                        app’s functionality.
              Step 8:  Click on the Variables from the Blocks menu. The list of coding blocks appears.

              Step 9:  Create the Global Variable List, drag the initialize global name to block the Viewer, then
                        click on the name section and rename it to List.
              Step 10:  Add an Empty List from the Lists category, drag the create empty list block and connect it to

                        the List variable.
              Step 11:  Drag the initialize global name to block into the Viewer, then click on the name section and
                        rename it to Answer.

              Step 12:  From the Math category, drag the number block (0) and connect it to the Answer variable.
              Step 13:  Click on the Button1 from the list of components. The list of coding blocks appears.

              Step 14:  Drag the when Button1. Click block into the Viewer.




















              Step 15:  Inside the Button1 block, drag set global List to and connect create empty list from the
                        Lists category.

              Step 16:  Drag set global Answer to and connect the number block (0) from the Math category.
























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