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Step 4: Add a TextBox for input by dragging it from the Palette to the Viewer, then set its Hint to
Enter a number.
Step 5: Drag a Button from the Palette to the Viewer, then set its Text to Generate.
Step 6: Drag a ListView from the Palette to the Viewer. The ListView will display the multiplication
table after the user enters a number and clicks the Generate button.
Step 7: Click on the Blocks in the top-right corner to switch to the Blocks Editor and start coding the
app’s functionality.
Step 8: Click on the Variables from the Blocks menu. The list of coding blocks appears.
Step 9: Create the Global Variable List, drag the initialize global name to block the Viewer, then
click on the name section and rename it to List.
Step 10: Add an Empty List from the Lists category, drag the create empty list block and connect it to
the List variable.
Step 11: Drag the initialize global name to block into the Viewer, then click on the name section and
rename it to Answer.
Step 12: From the Math category, drag the number block (0) and connect it to the Answer variable.
Step 13: Click on the Button1 from the list of components. The list of coding blocks appears.
Step 14: Drag the when Button1. Click block into the Viewer.
Step 15: Inside the Button1 block, drag set global List to and connect create empty list from the
Lists category.
Step 16: Drag set global Answer to and connect the number block (0) from the Math category.
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