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    The components of the editor page are:
                            Game simulator: Run and test your code.
                            Game control: Move your player or press function buttons.

                            Simulator toolbar: Provides tools to control various aspects of the game.
                            Download to hardware: Download your code.
                            Name of the project: Shows the name your saved project.
                            Save the project: Save your game project by giving the name you want.

                            Undo: Reverse the last executed command.
                            Redo: Restore any actions done previously using an undo.
                            Zoom out: To see more of the view of the window at a reduced size.
                            Zoom in: Get a close-up view of your window.

                            Share project via URL: Share your game with others.
                            Block toolbar: The Toolbox has all of the blocks you need to build your game.
                            Programming workspace: Place where you drop your blocks to make your game.

                     Let us take a look at some of the blocks from Block toolbar

                          Scene  : It  is used to modify  the  background  of  the game simulator. Some of  the
                     commonly used blocks of this section are:
                            Screen width: It stores the value of the width of the screen.
                            Background image: It stores an image for the background.

                            Set Background Color: It is used to set the background colour.
                            Set Background Image: It is used to set an image as background.

                         Loops  : It is used to repeat a set of block multiple times.
                     Repeat: It is used to repeat the execution of a set of block multiple times.

                         Logic  : It is used to add conditional blocks to the program.
                       If-else: It is used to make decisions based on a condition. If the condition is true, then the if
                     block is executed otherwise else block will be executed.

                         Variables  : It is used to create variables.

                         Math  : It contains blocks to perform mathematical operations.

                          Teacher’s Corner

                     1.  Discuss the real-world applications of coding with the students.

                     2.  Tell the students about some of the programming languages.

                                                                                                 Introduction to Coding  67

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