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    HIDE/SHOW button      ACTIVITIES button     CLOSE button
                          EXPAND/SHRINK
                                   button
                                                    Dashboard Toggle button
                          Dashboard Panel
                                   button

                                                                                                 Playground display area
                         Playground timer

                          Start/Stop button

                                                                                                      Camera views
                              Reset button

                          Dashboard Toggle button: This button shows or hides the Dashboard Panel button.

                          Dashboard Panel button: This panel displays the robot’s real-time sensor data, such as its
                         Heading and Location (X, Y coordinates).
                          Playground display area: This is the main view where the virtual robot performs its tasks in

                         a selected environment (e.g., a grid map or maze), visually demonstrating the results of your
                         code.
                          Start/Stop button: This button allows you to start or stop the project and the Playground

                         environment.
                          Reset button: It stops the current program execution and returns the robot to its starting
                         position.

                          Playground  timer: The timer,  located  at  the lower
                         left, tracks project runtime and starts automatically.
                         It stops when the user resets or stops it.
                                                                                     The default grid in the Playground is
                          Camera views: These options allow you to change the
                         view of the environment, helping you see the robot’s        200 mm × 200 mm per square.
                         actions from different perspectives.

                             TYPES OF BLOCKS IN VEXCODE VR

                      VEXcode  VR employs  a block-based  programming  system.  The blocks  are organised  into
                      categories, each containing commands for specific robot operations or programming functions.
                      A brief description of each category is provided below:

                          Drivetrain blocks: These blocks control the VR Robot’s movement and direction. Using the
                         built-in drivetrain with motors and a Gyro sensor, they enable the robot to move, turn or stop
                         as needed.

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                            Premium Edition-VIII

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