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    Game Controls: Take control of your game by moving your player character or activating various
                         in-game functions through the use of buttons. You can also access the menu and restart your
                         game from here.
                          Simulator Toolbar:  The  Simulator  Toolbar  equips  you  with  essential  controls  for  your  game
                         simulation. You can run the game, pause it, restart it, enable debugging, and manage the game's
                         display settings.
                          Save Project: Secure your game project by saving it to a file with a name of your choice. This
                         ensures that your progress is preserved.
                          Workspace Toolbar: The workspace toolbar provides tools to undo or redo changes made to your
                         code. It also allows you to zoom in or out to adjust your view of the code within the workspace.
                          Share: Collaborate and showcase your game by sharing it in the cloud. You'll receive a shareable
                         link to distribute to others.
                          Download: When your game is ready for deployment, use this option to download your code to
                         the arcade hardware for it to be played on a physical device.
                         GitHub: Make a gaming project repository on GitHub.

                      Types of Blocks Category

                      Beginners can program using block-based programming, which allows users to drag and drop code
                      pieces into an editor. To program our games in MakeCode Arcade, we can use a variety of code
                      blocks category, which are listed below:

                          Sprites Blocks: These blocks allow you to create and define sprites, which represent objects
                         within your game. Sprites can be anything from players and enemies to food items and projectiles.

                          Controller Blocks: These blocks allow you to specify which buttons on the controller trigger
                         specific actions. For example, you can assign button A to shoot arrows in your game.

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