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In some of these choices, some of the components are hidden, which are optional for the player
to unhide while making decisions. At the end a summary of ‘goodness’ is shared in comparison to
others who have played this game and submitted their results.
It tries to identify different bias of the player who might have played a role in what the selection was,
which could be:
• Identifiable Victim Bias
• Famous Charity Bias
• Location Bias
Also, the decision gets affected by the morals, values and beliefs that one has.
156 Touchpad Artificial Intelligence (Ver. 3.0)-X

