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    Skills Practiced

                         n  Dragging and dropping Codeblocks to control the circuit.

                         n  Using repeat blocks to control the motor’s rotation.
                         n  Programming the Windmill’s Movement

                     2.  Programming the Windmill Blade Rotation
                           Task: Create a program to control the DC motor's rotation. Program the windmill blades to

                         rotate for a set period when the button is pressed.
                         Steps:

                           1   Use a Repeat block to control how long the motor runs.

                           2    Set up the program so that pressing the button starts the windmill blades rotating.
                           Skills Practiced: Using logic blocks and repeat blocks in Tinkercad Codeblocks to control the
                         motor's movement.

                     3.  Final Testing and Integration

                           Task: Test the full system to ensure that the windmill blades rotate when the button is
                         pressed. Verify that the program correctly controls the motor.

                         Skills Practiced
                         n   Debugging the code and ensuring everything works together (motor + program).

                         n  Finalising the design and programming.

                     Outcome for Session 2

                     A  fully  functioning  windmill powered  by  a  motor, with  programming  that  controls  the  blade
                     rotation through a button.

                     Session 3: Creating the Motor Circuit to Power the Windmill

                     Activities

                     1.  Introduction to Basic Circuits and Motors

                           Task: Learn how circuits and motors work to power devices like a windmill.

                         Skills Practiced
                         n  Understanding how a DC motor powers the windmill blades.

                         n  Learning about circuits, battery and pushbutton.

                     2.  Building the Motor Circuit
                         Task: Create a circuit in Tinkercad Circuits to power the windmill's motor.

                                                                                             Capstone Project
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