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WINDMILL
Design and simulate a windmill circuit using
Tinkercad, learn about electricity, circuits and
motors and create a program to control the
windmill's blades.
CAPSTONE PROJECT
Session 1: Designing the Windmill Model
Activities
1. Introduction to Tinkercad and 3D Design
Task: Learn how to use Tinkercad for 3D design by exploring its interface and tools.
Skills Practiced
n Understanding the workplane in Tinkercad.
n Using basic 3D shapes (box, cylinder, sphere) to create models.
2. Building the Windmill Structure
Task: Design the basic structure of a windmill by combining 3D shapes to create the tower
and blades.
n Use a box to create the base (tower) of the windmill.
n Use cylinders for the windmill's blades.
n Customise the sizes and arrange the shapes to form a complete windmill.
Skills Practiced
n Resizing and positioning shapes to design the windmill.
n Customising colours and shapes in Tinkercad.
Outcome for Session 1
A 3D model of a windmill with blades and a tower.
Session 2: Programming the Windmill’s Movement
Activities
1. Introduction to Codeblocks for Controlling Movement
Task: Learn how to use Tinkercad Codeblocks to program the movement of the windmill
blades.
AI RoboGenius - VI
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