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This is the basic difference between traditional programming and machine learning. In traditional programming, one
has to manually formulate the code rules while in Machine Learning, algorithms automatically formulate the rules
from the data. Let us understand using an example. Suppose, you feed in the following details in a machine:
1. Details of customers and their transactions as input and,
2. The observed output—if the customers churned or not in the past, then the machine algorithm will infer patterns
from this data and create the program which will predict if a customer would churn or not. (Customer churn occurs
when customers or subscribers stop doing business with a company or service.)
Experiential Learning
GAME 01 Auto Draw
This experiment is based on the computer vision domain of AI. It identifies the patterns that you draw
and suggests the related images.
To play the game, visit the following link on any computing device with speakers:
https://www.autodraw.com/
Click on the Start Drawing button.
Select the AutoDraw tool from the toolbar at the left side and draw an object. Suppose, you want to draw
a bicycle. The experiment displays the suggestions according to your drawn object at the top of the screen.
The AI technology used in this experiment will give you the suggestions.
Select the appropriate object from the suggestions. The selected object will be drawn.
Introduction to AI 113

