Page 6 - CT&AI_CLasa_7_Part_1
P. 6

Syllabus




                Curricular Goals and Competencies

                           Curricular Goals                                    Competencies

                 CG-1  Develops skills and capacities    C-1  Approaches problems using programmatic thinking
                       of computational thinking,            techniques such as iteration, symbolic representation, and
                       namely, decomposition, pattern        logical operations, and reformulates problems into a series
                       recognition, data representation,     of ordered steps.
                       generalisation, abstraction, and   C-2  Learns systematic arithmetic reasoning, iterative
                       algorithms to solve problems where    patterns, and multiple data representations; to devise and
                       such techniques of computational      follow algorithms, with an eye towards understanding
                       thinking are effective.               correctness, effectiveness, and efficiency of algorithms.
                 CG-2  Develops spatial and visual       C-3  Learns to visualize, manipulate, represent, and
                       reasoning.
                                                             understand the relationships between objects in space.
                 CG-3  Gain foundational knowledge of AI,   C-4  Applies abstraction and generalization to identify core
                       its types, and domains.
                                                             structures and patterns in problems, enabling the design of
                 CG- 4  Understand key ethical terms         reusable procedures and models across varied contexts.
                       such as bias and fairness in      C-5  Demonstrate the knowledge of AI tools through different
                       relation to AI.                       projects and activities.

                 CG-5  Demonstrates proficiency to       C-6  Identifies ethical issues and applies ethical principles to
                       use Computer & other devices,         make informed decisions regarding AI usage.
                       computer applications for learning
                       and practical purposes such       C-7  Uses computers or any other appropriate devices &
                       as data analysis, preparation         software/applications for creating visual representations
                       of visual representations and         of ideas, organizing and analyzing data, conducting
                       communication of ideas.               simple online research, gathering images, and designing
                                                             infographics.


                Approach across school stages
                   ƒ At this stage CT skills are furthered to the advanced level and introduction to foundational understanding
                  of AI will be done.
                   ƒ The best approach is to have a combination of CT worksheets along with an introduction to basic AI theory,
                  and interdisciplinary projects that combine both CT and AI in the middle school stage.
                   ƒ Use additional materials, such as worksheets, and teacher and student handbooks to integrate Computational
                  Thinking (CT) with other subjects. Include more challenging questions than those in Class 3–5.
                   ƒ Teaching students the fundamentals of artificial intelligence with relatable real-world examples will help
                  them understand AI's role in society.

                   ƒ Using project-based learning with AI tools, basic data analysis, and Computational Thinking  will help
                  students create solutions to real-world issues.

                   ƒ Introducing conversations about digital footprints, bias, privacy, and fairness in AI systems to cultivate
                  conscientious, ethical, and thoughtful digital citizens.

                   ƒ Encourage critical thinking, creativity, and curiosity through experiential, inquiry-based learning
                  opportunities.



                                                                 (iv)
   1   2   3   4   5   6   7   8   9   10   11