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Block Function
These blocks have a notch at the top and flat bottom. They
end a script. Nothing can go under them. For example: the
Cap Block stop all block.
EVENTS BLOCKS
Events blocks start scripts when something
happens. They make the project interactive by
reacting to actions. Some of the commonly used There are 7 Hat and 2 Stack blocks
event blocks with their descriptions are as follows: in the Events Block category.
This block starts the script when the green flag is
when clicked
clicked. It is often used to begin a project.
This block starts the script when the backdrop
when backdrop switches to backdrop1
changes to a specified one.
MOTION BLOCKS
Motion blocks let you control your sprite’s movement. You can use them to make
your sprite move, rotate or glide in any direction you choose. Some Motion blocks
need values for coordinates and directions. Some of the commonly used Motion
blocks and their descriptions are as follows:
This block instantly moves the sprite to a specified
go to random position location, which can be that of another sprite, the
mouse pointer or a random location.
This block instantly moves the sprite to a specific
go to x: 0 y: 0
location (x, y) on the screen.
This block makes the sprite move smoothly to a
glide 1 secs to x: 0 y: 0
specified location (x, y) over a set number of seconds.
This block changes the sprite’s position horizontally,
change x by 10 moving it to the right (positive number) or left
(negative number).
108 CodePilot (V5.0)-IV

