Basic HTML Version

|  | Table of Contents |  | View Full Version

Page 114 - CodePilot V5.0 C5
P. 114

    Step    4    Select  the  New message  option from the

                                   drop-down arrow  broadcast       message1    .

                                                                     New message
                                                                     message1
                      Step    5    Type the Wizard’s reaction in the New message
                                   name box and click on OK.

                      Step    6    Drag the    when  space   key pressed   block and put it above the broadcast block.

                      Step    7    Drag the  say    Hello!  for  2  seconds  block and type the text after clicking the

                                   text box.

                      Step    8    Create the given scripts for both sprites Wizard and Broom. Make the

                                   required changes.

                       when  space   key pressed                       when I receive  Wizard's reaction

                       say  My magic broom, where are you!  for  2  seconds  say  I am coming my dear Mistress of Magic!  for  2  seconds

                       broadcast  Wizard's reaction                    glide  3  secs to x:  -51  y:  -105

                      Step    9    Press the Spacebar key to run your project.

                       RAPID RECALL                            Tick ( ) if you know this.

                          1.  The Broadcast and Receive blocks are found in the Events block category.

                          2.  Broadcast and Receive blocks are useful for controlling different parts of a

                              story/game.

                             VARIABLES

                      Variables are like labelled boxes that store information
                      your program can use, change and display. You can
                      use  them  to  store  numbers,  text  or  other  information

                      that needs to be updated or referenced throughout your
                      project. You can create your own variable by clicking on
                      Make a Variable button.

                                                                                                Create a New Variable

                      112     CodePilot (V5.0)-V

| 109 110 111 112 113 114 115 116 117 118 119 |