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Step    4    Select  the  New message  option from the

                               drop-down arrow  broadcast       message1    .


                                                                 New message
                                                                 message1
                  Step    5    Type the Wizard’s reaction in the New message
                               name box and click on OK.


                  Step    6    Drag the    when  space   key pressed   block and put it above the broadcast block.


                  Step    7    Drag the  say    Hello!  for  2  seconds  block and type the text after clicking the

                               text box.

                  Step    8    Create the given scripts for both sprites Wizard and Broom. Make the

                               required changes.


                   when  space   key pressed                       when I receive  Wizard's reaction

                   say  My magic broom, where are you!  for  2  seconds  say  I am coming my dear Mistress of Magic!  for  2  seconds

                   broadcast  Wizard's reaction                    glide  3  secs to x:  -51  y:  -105


                  Step    9    Press the Spacebar key to run your project.



                   RAPID RECALL                            Tick ( ) if you know this.

                      1.  The Broadcast and Receive blocks are found in the Events block category.

                      2.  Broadcast and Receive blocks are useful for controlling different parts of a

                          story/game.






                         VARIABLES



                  Variables are like labelled boxes that store information
                  your program can use, change and display. You can
                  use  them  to  store  numbers,  text  or  other  information

                  that needs to be updated or referenced throughout your
                  project. You can create your own variable by clicking on
                  Make a Variable button.

                                                                                            Create a New Variable





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