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TECH
                      T      ¢   Extension: It is an extra set of blocks in Scratch that adds new features to your project.
                      E
                     R       ¢   Google Translate: It is a tool that helps you change words or sentences from one
                     M           language to another.
                      S
                             ¢   Variable: It is like a container that stores information, such as a score or a name,
                                 that can change while the project runs.



                  REWIND RUN



                  «   In Scratch each sprite can be coded separately, allowing you to bring your project to life with
                     fun interactions.
                  «   The Broadcast and Receive blocks are found in the Events block category.

                  «   Variables are like labelled boxes that store information your program can use, change and
                     display.

                  «   There are two types of variables in Scratch: Global Variables and Local Variables.

                  «   The Video Sensing extension detects movement in front of the camera and uses it to make
                     things happen in the game.

                  «   The Text to Speech extension lets your sprite talk.
                  «   The Translate Extension lets users change the words you type into different languages.










                                              LEARNING LOGS




                  A.  Tick (  ) the correct option.

                     1.   Which of the  following options  helps you  to  change the size  and position of the

                         sprites?

                                (i)   Sprite Library                           (ii)  Stage

                                (iii)   Sprite Info Pane                       (iv)   Backdrops Library

                     2.   Identify the block category which in not present under Code tab by default.

                                (i)   Video Sensing                            (ii)   Sensing


                                (iii)   Variables                              (iv)  Control





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