Page 184 - CodePilot V5.0 C8
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HIDE/SHOW button      ACTIVITIES button     CLOSE button
                      EXPAND/SHRINK
                               button
                                                Dashboard Toggle button
                      Dashboard Panel
                               button

                                                                                             Playground display area
                     Playground timer


                      Start/Stop button


                                                                                                  Camera views
                          Reset button


                      Dashboard Toggle button: This button shows or hides the Dashboard Panel button.

                      Dashboard Panel button: This panel displays the robot’s real-time sensor data, such as its
                     Heading and Location (X, Y coordinates).
                      Playground display area: This is the main view where the virtual robot performs its tasks in

                     a selected environment (e.g., a grid map or maze), visually demonstrating the results of your
                     code.
                      Start/Stop button: This button allows you to start or stop the project and the Playground

                     environment.
                      Reset button: It stops the current program execution and returns the robot to its starting
                     position.

                      Playground  timer: The timer,  located  at  the lower
                     left, tracks project runtime and starts automatically.
                     It stops when the user resets or stops it.
                                                                                 The default grid in the Playground is
                      Camera views: These options allow you to change the
                     view of the environment, helping you see the robot’s        200 mm × 200 mm per square.
                     actions from different perspectives.




                         TYPES OF BLOCKS IN VEXCODE VR


                  VEXcode  VR employs  a block-based  programming  system.  The blocks  are organised  into
                  categories, each containing commands for specific robot operations or programming functions.
                  A brief description of each category is provided below:

                      Drivetrain blocks: These blocks control the VR Robot’s movement and direction. Using the
                     built-in drivetrain with motors and a Gyro sensor, they enable the robot to move, turn or stop
                     as needed.



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