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Game Controls: Take control of your game by moving your player character or activating various
in-game functions through the use of buttons. You can also access the menu and restart your
game from here.
Simulator Toolbar: The Simulator Toolbar equips you with essential controls for your game
simulation. You can run the game, pause it, restart it, enable debugging, and manage the game's
display settings.
Save Project: Secure your game project by saving it to a file with a name of your choice. This
ensures that your progress is preserved.
Workspace Toolbar: The workspace toolbar provides tools to undo or redo changes made to your
code. It also allows you to zoom in or out to adjust your view of the code within the workspace.
Share: Collaborate and showcase your game by sharing it in the cloud. You'll receive a shareable
link to distribute to others.
Download: When your game is ready for deployment, use this option to download your code to
the arcade hardware for it to be played on a physical device.
GitHub: Make a gaming project repository on GitHub.
Types of Blocks Category
Beginners can program using block-based programming, which allows users to drag and drop code
pieces into an editor. To program our games in MakeCode Arcade, we can use a variety of code
blocks category, which are listed below:
Sprites Blocks: These blocks allow you to create and define sprites, which represent objects
within your game. Sprites can be anything from players and enemies to food items and projectiles.
Controller Blocks: These blocks allow you to specify which buttons on the controller trigger
specific actions. For example, you can assign button A to shoot arrows in your game.
84 Computer Genius (V2.1)-VI

