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GLOSSARY
21 st #Digital Literacy
Century
Skills #Communication
1. Access Specifier: Access modifiers are keywords in object-oriented languages that set the accessibility of
classes, methods, and other members.
2. Array: It is a collection of data items which are all of the same type. Each item's position in an array is uniquely
designated by an integer.
3. Assignment Sign: It is denoted by a ‘=’ sign. It is used to assign a value on the right to the variable on the left.
4. Boolean Literal: It is a special literal or a constant that holds the value as true or false.
5. Byte Code: It is an intermediate binary form of java source code that is obtained after execution of the program.
6. Break: A statement used to exit a loop or a switch statement.
7. Buffer: It is a reserve space in memory used for temporary storage. It is also called cache memory.
8. Compiler: A software that is used to convert high-level languages to machine language. It converts an entire
program at once.
9. Continue: It is a statement used to skip the current iteration in a loop and move on to the next step.
10. Data Abstraction: It is a feature of OOP that refers to the act of presenting the essential features without
including the background data.
11. Data Hiding: It refers to the act of limiting the access to data directly outside the class premises, even if the
data is present in the same program.
12. Debugging: It is an act of removing errors or bugs from a program.
13. Encapsulation: It refers to the process of wrapping the data and methods together in a single unit.
14. Explicit Conversion: It refers to the process of converting on data type to another according to the user’s
wishes.
15. Expression: It is a combination of two or more that two operands/variable and arithmetic operators that
makes sense.
16. Floating Literal: A real number is considered a floating literal if it includes a decimal point.
17. Identifier: It is used to identify the key elements of a programs like class name, object name, methods, variable
name, etc.
18. Implicit Conversion: It refers to the process of converting one data type to another without user interference.
19. Impure Function: These are functions that may or may not return any value, but they can change the state of
an object.
20. Inheritance: It is a feature of OOP that allows one class to acquire the properties of another class.
21. Instance Variable: It is a variable which is defined within a class outside any member function.
22. Library Class: These are classes present by default in the java library for the ease of the programmer.
23. Loop: It is a code construct used to repeat a set of statements multiple times as per the requirements
of the program.
486486 Touchpad Computer Applications-X

