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GLOSSARY




                                                                                               21 st   #Digital Literacy
                                                                                             Century
                                                                                               Skills  #Communication
                  1.  Access  Specifier: Access  modifiers are keywords in  object-oriented languages that set the accessibility  of
                     classes, methods, and other members.
                  2.  Array: It is a collection of data items which are all of the same type. Each item's position in an array is uniquely
                     designated by an integer.
                  3.  Assignment Sign: It is denoted by a ‘=’ sign. It is used to assign a value on the right to the variable on the left.

                  4.  Boolean Literal: It is a special literal or a constant that holds the value as true or false.
                  5.  Byte Code: It is an intermediate binary form of java source code that is obtained after execution of the program.

                  6.  Break: A statement used to exit a loop or a switch statement.
                  7.  Buffer: It is a reserve space in memory used for temporary storage. It is also called cache memory.

                  8.  Compiler: A software that is used to convert high-level languages to machine language. It converts an entire
                     program at once.

                  9.  Continue: It is a statement used to skip the current iteration in a loop and move on to the next step.
                10.  Data Abstraction: It is a feature of OOP that refers to the act of presenting the essential features without
                     including the background data.

                11.  Data Hiding: It refers to the act of limiting the access to data directly outside the class premises, even if the
                     data is present in the same program.

                12.  Debugging: It is an act of removing errors or bugs from a program.
                13.  Encapsulation: It refers to the process of wrapping the data and methods together in a single unit.

                14.  Explicit Conversion: It refers to the process of converting on data type to another according to the user’s
                     wishes.

                15.  Expression: It is a combination of two or more that two operands/variable and arithmetic operators that
                     makes sense.
                16.  Floating Literal: A real number is considered a floating literal if it includes a decimal point.

                17.  Identifier: It is used to identify the key elements of a programs like class name, object name, methods, variable
                     name, etc.

                18.  Implicit Conversion: It refers to the process of converting one data type to another without user interference.
                19.  Impure Function: These are functions that may or may not return any value, but they can change the state of
                     an object.
                20.  Inheritance: It is a feature of OOP that allows one class to acquire the properties of another class.

                21.  Instance Variable: It is a variable which is defined within a class outside any member function.
                22.  Library Class: These are classes present by default in the java library for the ease of the programmer.

                23.  Loop: It is a code construct used to repeat a set of statements multiple times as per the requirements
                      of the program.





                486486  Touchpad Computer Applications-X
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