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GLOSSARY



                                                                                                 21 st   #Digital Literacy
                                                                                               Century
                                                                                                 Skills  #Communication
                      1.   Access Specifier: Access modifiers are keywords in object-oriented languages that set the accessibility of
                         classes, methods, and other members.
                      2.   Array: It is a collection of data items that are all of the same type. Each item's position in an array is
                         uniquely designated by an integer.
                      3.   Assignment Sign: It is denoted by a ‘=’ sign. It is used to assign a value on the right to the variable on the
                         left.

                      4.   Boolean Literal: It is a special literal that holds constant value as true or false.
                      5.   Bytecode: It is an intermediate binary form of Java source code that is obtained after the compilation of
                         the program.
                      6.   Break: A statement used to exit a loop or a switch statement.

                      7.   Buffer: It is a reserve space in memory used for temporary storage. It is also called cache memory.
                      8.   Compiler: A software that is used to convert high-level languages to machine language. It converts an
                         entire program at once.
                      9.   Continue: It is a statement used to skip the current iteration in a loop and move on to the next step.

                    10.   Data Abstraction: It is a feature of OOP that refers to the act of presenting the essential features without
                         including the background data.

                    11.   Data Hiding: It refers to the act of limiting the access to data directly outside the class premises, even if the
                         data is present in the same program.
                    12.   Debugging: It is an act of removing errors or bugs from a program.

                    13.   Encapsulation: It refers to the process of wrapping the data and methods together in a single unit.
                    14.   Explicit Conversion: It refers to the process of converting one data type to another according to the user’s
                         wishes.
                    15.   Expression: It is a combination of two or more than two operands/variable and arithmetic operators that
                         makes sense.
                    16.   Floating Literal: A real number is considered a floating literal if it includes a decimal point.

                    17.   Identifier: It is used to identify the key elements of a program like class name, object name, methods,
                         variable name, etc.

                    18.   Implicit  Conversion:  It refers to  the process of converting one  data type to  another  without  user
                         interference.

                    19.   Impure Function: These are functions that may or may not return any value but they can change the state
                         of an object.
                    20.   Inheritance: It is a feature of OOP that allows one class to acquire the properties of another class.

                    21.   Instance Variable: It is a variable that is defined within a class outside any member function and provides
                         a separate copy of itself for each object of the class.




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