Page 50 - Computer Genius Class 02
P. 50

Step 3   Click anywhere on the screen to start the game.

                   Step 4   Click in the  heading block to change  the  angle  of
                             turning from 90 to 45.

                  A small  circle  indicating  the  direction  of rotation  helps the
                  young users to understand in which direction the bird will turn.

                  The  heading block turns  and  moves the  bird  forward  in  that
                  direction. The heading block at the time of changing the angle

                  looks similar to this.

                   Step 5   Click on the Run Program                         button to see if the block helps the
                             bird to reach the nest or not.

                   Step 6   Click on the Reset button                     appears in place of the Run Program

                             button  if  the bird does not reach  the nest.  Reset button  returns  to the
                             original position to check the block again and make necessary changes.

                  Once the bird reaches the nest, a dialog box appears on the screen. This asks the

                  user whether to start the next level or not.































                   Step 7    Click on OK button to start the new level.

                  You have completed the level 1, now start the level 2.












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