Page 140 - Design Thinking C11
P. 140

Relationships: When we see more than one figure in a frame, we are supposed to acknowledge their
                  relationship (romantic, contentious, etc.)
                  Balance: A “balanced” frame has features on both the left and right side of the frame.
                                                                        One/Two/Three Shot: Number of people in your
                        CAMERA FRAMING                                  frame
                                                                        OTS:  When  two  individuals  are  conversing,
                                                                        this  approach  allows  you  to  shoot  over  one  of
                                                                        the  characters’  shoulders  for  a  more  intimate
                                                                        portrayal of the dialogue. The other people may
                                                                        be seen or blurred, depending on the focus.

                       SINGLE                  TWO SHOT
                                                                               CAMERA ANGLES










                     THREE SHOT           OVER THE SHOULDER                 EYE LEVEL                LOW ANGLE
                                                  (OTS)








                                                                          HIGH ANGLE                  HIP LEVEL
                             POINT OF VIEW (POV)


                  POV: This shot uses the first-person point of view to
                  show us the world through the character’s eyes.
                  It can let us visualise what’s coming for us, who
                  we’re following, and feel thoroughly engaged in
                  the story world.                                         KNEE LEVEL              GROUND LEVEL

              Camera Angles
              This represents the camera’s position as it captures
              the animated scene. It can be low, high, or at eye
              level, and it can alter our perception and emotional
              response  to  what  is  happening  in  the  animation.
              Essentially, it’s like determining where to stand when    SHOULDER LEVEL             DUTCH ANGLE
              taking a photograph or filming a movie.

                                         21 st
                                       Century   #Information Literacy
                To know more about      Skills
                camera shots and angles, read the blog
                https://boords.com/blog/16-types-of-
                camera-shots-and-angles-with-gifs                          OVERHEAD                    AERIAL







                          Design Thinking and Innovation XI
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