Page 140 - Design Thinking C11
P. 140
Relationships: When we see more than one figure in a frame, we are supposed to acknowledge their
relationship (romantic, contentious, etc.)
Balance: A “balanced” frame has features on both the left and right side of the frame.
One/Two/Three Shot: Number of people in your
CAMERA FRAMING frame
OTS: When two individuals are conversing,
this approach allows you to shoot over one of
the characters’ shoulders for a more intimate
portrayal of the dialogue. The other people may
be seen or blurred, depending on the focus.
SINGLE TWO SHOT
CAMERA ANGLES
THREE SHOT OVER THE SHOULDER EYE LEVEL LOW ANGLE
(OTS)
HIGH ANGLE HIP LEVEL
POINT OF VIEW (POV)
POV: This shot uses the first-person point of view to
show us the world through the character’s eyes.
It can let us visualise what’s coming for us, who
we’re following, and feel thoroughly engaged in
the story world. KNEE LEVEL GROUND LEVEL
Camera Angles
This represents the camera’s position as it captures
the animated scene. It can be low, high, or at eye
level, and it can alter our perception and emotional
response to what is happening in the animation.
Essentially, it’s like determining where to stand when SHOULDER LEVEL DUTCH ANGLE
taking a photograph or filming a movie.
21 st
Century #Information Literacy
To know more about Skills
camera shots and angles, read the blog
https://boords.com/blog/16-types-of-
camera-shots-and-angles-with-gifs OVERHEAD AERIAL
Design Thinking and Innovation XI
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