Page 211 - Design Thinking C11
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l  Pokemon Go:
                    ™   Combines augmented reality and real-world interactions to create an engaging gaming experience.
                 l  Beat Saber:


                    ™   Uses VR for gesture-based interaction, requiring players to slice objects in rhythm with music.























                                                                                              21 st   #Technology Literacy
                                                                                             Century
                                                                                              Skills  #Information Literacy
                          1.   Go to the website https://artsandculture.google.com/experiment/blob-opera/
                              AAHWrq360NcGbw?hl=en


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                                Drag the blobs up and down to sing different pitches, vowels, tenor and create your own
                              symphony!

                          2.  Simulate Gesture Control:
                              l   Simulate gesture-based controls, such as swiping or pinching. Act out these gestures in front
                                 of the class and let your classmates guess each gesture!



                 Ergonomics

                 Ergonomics is the science of designing products, systems, and environments to meet human needs, enhancing
                 comfort, safety, and productivity. Ergonomic design addresses both physical and cognitive factors, making
                 products intuitive and comfortable to use.





                                                                                     Fundamentals of  Interface Design
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