Page 211 - Design Thinking C11
P. 211
l Pokemon Go:
™ Combines augmented reality and real-world interactions to create an engaging gaming experience.
l Beat Saber:
™ Uses VR for gesture-based interaction, requiring players to slice objects in rhythm with music.
21 st #Technology Literacy
Century
Skills #Information Literacy
1. Go to the website https://artsandculture.google.com/experiment/blob-opera/
AAHWrq360NcGbw?hl=en
T
A
S
K
3
Drag the blobs up and down to sing different pitches, vowels, tenor and create your own
symphony!
2. Simulate Gesture Control:
l Simulate gesture-based controls, such as swiping or pinching. Act out these gestures in front
of the class and let your classmates guess each gesture!
Ergonomics
Ergonomics is the science of designing products, systems, and environments to meet human needs, enhancing
comfort, safety, and productivity. Ergonomic design addresses both physical and cognitive factors, making
products intuitive and comfortable to use.
Fundamentals of Interface Design
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