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4. Explain the concept of ergonomics in design.
5. What is the purpose of a storyboard in user-centred design?
6. List two characteristics of a graphical user interface (GUI).
7. Explain the importance of simplicity in user interface design.
8. What is a dynamic interface? Give an example also.
9. Name two key principles of effective UI design.
10. What is the role of accessibility in user-centred design?
V. Long answer type questions.
1. Explain the key aspects of user-centred design (UCD) and its importance in creating effective interfaces.
2. Describe the various types of user interfaces discussed in the chapter and provide examples for each.
3. How can feedback enhance user interaction? Explain with examples.
4. How do user personas contribute to user-centred design, and what elements are typically included in a persona
profile?
5. Differentiate between static and dynamic interfaces, and provide examples for each.
21 st #Critical Thinking
VI. Competency-based questions. Century #Technical Literacy
Skills
1. You are part of a team designing a mobile banking app. The app needs to be user-friendly for people of all ages,
including those unfamiliar with technology. Which types of interfaces would be most suitable, and why?
2. You’re designing a remote control for a smart TV. It needs to be comfortable to hold and easy to use, especially
for older adults with limited hand strength. What ergonomic considerations would you implement in the
design?
3. Answer the following questions based on the following:
(a) Both A and R are true and R is the correct explanation of A
(b) Both A and R are true and R is not the correct explanation of A
(c) A is true but R is false.
(d) A is False but R is true.
(i) Assertion (A): A graphical user interface (GUI) makes systems easier to navigate and understand through
icons and visual elements.
Reason (R): GUIs use text-based commands to control the system, requiring users to memorise specific
commands.
(ii) Assertion (A): Consistency in UI design helps users navigate the interface more intuitively and confidently.
Reason (R): Consistency in design reduces the need for users to relearn actions across different parts of the
interface.
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