Page 220 - Design Thinking C11
P. 220
Answers
I. 1. (b) To enhance usability, communication, and personalisation
2. (c) Command Interface
3. (d) ATM machine
4. (b) Desirability
5. (d) To represent diverse user needs and preferences
6. (b) Complex Interface
7. (c) The design of products to fit human needs and enhance comfort
8. (d) Gesture-based UI
9. (b) Understanding user needs and preferences
10. (a) To map out the journey of user interactions with the product
II. 1. design 2. easy 3. user persona 4. productivity
5. user experience (UX) 6. TalkBack 7. errors 8. static
9. gesture-based 10. user-centred design
III. 1. False 2. True 3. False 4. False 5. True
IV. 1. User-centred design (UCD) focuses on creating products that meet user needs and add value. It places the
user experience at the core of the design process, ensuring products are intuitive, accessible, and engaging
to a wide audience.
2. A user persona is a fictional profile representing a typical user’s demographics, goals, and pain points. It
helps designers create features that resonate with target users, ensuring that the product meets their needs.
3. Feedback in UI design confirms user actions, alerts them to errors, and updates them on system responses.
It builds user confidence, reduces confusion, and improves overall usability by making interactions more
intuitive.
4. Ergonomics in design focuses on creating products that fit human capabilities and limitations, enhancing
comfort, safety, and efficiency. It considers both physical and cognitive factors to make interactions intuitive
and comfortable.
5. A storyboard visually maps out a user’s journey with a product, highlighting key interactions and goals. It
provides insight into the user’s perspective, helping designers improve the product experience and address
potential issues.
6. A graphical user interface (GUI) includes visual elements such as icons and buttons, allowing users to
interact with the system. It also uses a visual layout that makes navigation easier and more intuitive.
7. Simplicity in UI design reduces cognitive load, helping users focus on essential tasks without distraction.
It ensures interfaces are straightforward, easy to navigate, and free of unnecessary elements, enhancing
usability.
8. A dynamic interface allows multiple functions within the same product. An example is a smartphone, which
enables users to perform tasks like taking photos, browsing the internet, and calling, all on one device.
9. Two key principles of effective UI design are simplicity, which ensures a clear and intuitive interface, and
feedback, which confirms user actions and informs them of errors or updates in the system.
10. Accessibility ensures a product can be used by people of all abilities, including those with disabilities. By
making the interface accessible, designers broaden the product’s usability, providing an inclusive experience
for all users.
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