Page 220 - Design Thinking C11
P. 220

Answers
                I.   1.  (b) To enhance usability, communication, and personalisation

                    2.  (c) Command Interface
                    3.  (d) ATM machine
                    4.  (b) Desirability
                    5.  (d) To represent diverse user needs and preferences
                    6.  (b) Complex Interface

                    7.  (c) The design of products to fit human needs and enhance comfort
                    8.  (d) Gesture-based UI
                    9.  (b) Understanding user needs and preferences
                     10.  (a) To map out the journey of user interactions with the product
                II.   1. design                2. easy            3. user persona       4. productivity
                    5. user experience (UX)     6. TalkBack       7. errors             8. static
                    9. gesture-based         10. user-centred design

                III.  1. False  2.  True  3. False  4. False  5. True
                IV. 1.   User-centred design (UCD) focuses on creating products that meet user needs and add value. It places the
                      user experience at the core of the design process, ensuring products are intuitive, accessible, and engaging
                      to a wide audience.
                   2.   A user persona is a fictional profile representing a typical user’s demographics, goals, and pain points. It
                      helps designers create features that resonate with target users, ensuring that the product meets their needs.
                   3.   Feedback in UI design confirms user actions, alerts them to errors, and updates them on system responses.
                      It builds user confidence, reduces confusion, and improves overall usability by making interactions more
                      intuitive.
                   4.   Ergonomics in design focuses on creating products that fit human capabilities and limitations, enhancing
                      comfort, safety, and efficiency. It considers both physical and cognitive factors to make interactions intuitive
                      and comfortable.
                   5.   A storyboard visually maps out a user’s journey with a product, highlighting key interactions and goals. It
                      provides insight into the user’s perspective, helping designers improve the product experience and address
                      potential issues.

                   6.   A  graphical  user  interface  (GUI)  includes  visual  elements  such  as  icons  and  buttons,  allowing  users  to
                      interact with the system. It also uses a visual layout that makes navigation easier and more intuitive.
                   7.   Simplicity in UI design reduces cognitive load, helping users focus on essential tasks without distraction.
                      It ensures interfaces are straightforward, easy to navigate, and free of unnecessary elements, enhancing
                      usability.
                   8.   A dynamic interface allows multiple functions within the same product. An example is a smartphone, which
                      enables users to perform tasks like taking photos, browsing the internet, and calling, all on one device.
                   9.   Two key principles of effective UI design are simplicity, which ensures a clear and intuitive interface, and
                      feedback, which confirms user actions and informs them of errors or updates in the system.
                  10.   Accessibility ensures a product can be used by people of all abilities, including those with disabilities. By
                      making the interface accessible, designers broaden the product’s usability, providing an inclusive experience
                      for all users.





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