Page 223 - Design Thinking C11
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II. Fill in the blanks.
1. The interface uses icons, buttons, and other visual elements to make navigation intuitive for
users.
2. In a gesture-based interface, users can interact with the system through gestures like swiping,
pinching, or zooming.
3. design focuses on adjusting a product to fit human capabilities, enhancing comfort and
usability.
4. Voice-controlled interfaces provide a hands-free way for users to interact with systems, making them particularly
beneficial for purposes.
5. In UCD, understanding the is crucial to tailor a product’s design to the specific preferences
and requirements of its users.
III. Short answer type questions.
1. Explain the purpose of using colour and texture in UI design.
2. Describe the importance of “forgiveness” in UI design.
3. How does the principle of “know your user” impact UI design?
4. List two examples of gesture-based interactions and their common uses.
5. What is interaction design? List any 2 real-life examples.
IV. Long answer type questions.
1. Describe how “page layout” impacts user experience in interface design.
2. Explain the importance of intuitive design in user interfaces and how it enhances usability.
3. How do “user needs” influence the choice of interface type in product design?
4. Explain the difference between a gesture-based interface and a graphical user interface (GUI), and provide
examples of each.
5. How can understanding human factors improve the ergonomics of a product interface?
21 st #Critical Thinking
V. Competency-based questions. Century #Creativity
Skills
1. Ishita has been asked to design an electronic photo frame interface. Considering
its function, which interface should she choose - a static or dynamic interface? Give reasons.
2. You are designing a public transportation app for a wide range of users, including those with visual impairments.
What accessibility features would you incorporate to make the app usable for everyone?
21 st #Communication
Activity 1 Century #Creativity
Skills
Design Badges for Different Achievements in a Learning App Lab Activity
The objective of this activity is to encourage students to create visually appealing badges that
represent specific achievements or milestones in a learning environment.
Choose Any Three Achievements to Design Badges For:
l Completed First Lesson
l Scored 100% on a Quiz
l Perfect Attendance
Fundamentals of Interface Design
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