Page 223 - Design Thinking C11
P. 223

II.  Fill in the blanks.
                     1.  The                interface uses icons, buttons, and other visual elements to make navigation intuitive for
                        users.

                     2.   In a gesture-based interface, users can interact with the system through     gestures like swiping,
                        pinching, or zooming.

                     3.                  design  focuses  on  adjusting  a  product  to  fit  human  capabilities,  enhancing  comfort  and
                        usability.

                     4.   Voice-controlled interfaces provide a hands-free way for users to interact with systems, making them particularly
                        beneficial for              purposes.

                     5.   In UCD, understanding the              is crucial to tailor a product’s design to the specific preferences
                        and requirements of its users.

                 III. Short answer type questions.

                     1.  Explain the purpose of using colour and texture in UI design.
                     2.  Describe the importance of “forgiveness” in UI design.
                     3.  How does the principle of “know your user” impact UI design?

                     4.  List two examples of gesture-based interactions and their common uses.
                     5.  What is interaction design? List any 2 real-life examples.

                 IV.  Long answer type questions.
                     1.  Describe how “page layout” impacts user experience in interface design.
                     2.  Explain the importance of intuitive design in user interfaces and how it enhances usability.

                     3.  How do “user needs” influence the choice of interface type in product design?
                     4.  Explain the difference between a gesture-based interface and a graphical user interface (GUI), and provide
                        examples of each.
                     5.  How can understanding human factors improve the ergonomics of a product interface?
                                                                                                  21 st   #Critical Thinking
                 V.  Competency-based questions.                                                 Century   #Creativity
                                                                                                  Skills
                     1.  Ishita has been asked to design an electronic photo frame interface. Considering
                        its function, which interface should she choose - a static or dynamic interface? Give reasons.
                     2.  You are designing a public transportation app for a wide range of users, including those with visual impairments.
                        What accessibility features would you incorporate to make the app usable for everyone?



                                                                                     21 st   #Communication
                 Activity 1                                                        Century   #Creativity
                                                                                    Skills
                 Design Badges for Different Achievements in a Learning App                                   Lab Activity
                 The objective of this activity is to encourage students to create visually appealing badges that
                 represent specific achievements or milestones in a learning environment.
                 Choose Any Three Achievements to Design Badges For:
                 l  Completed First Lesson

                 l  Scored 100% on a Quiz
                 l  Perfect Attendance



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