Page 226 - Design Thinking C11
P. 226
Fundamentals of 6
Game and Toy Design
Learning Objectives
Introduction Game Design
Introduction to Indian Games Introduction Indian Toys
Introduction to Digital Gaming
Introduction
Play is a key element of every childhood. It is crucial to a child’s growth and development of life skills. Children
learn to have fun, interact with others, think critically, solve issues, and work using play. Children connect
through play with their surroundings, their imagination, and the people in their lives.
Children use games and toys as playthings. It affects children’s development and learning. A child’s natural
ability to play imaginatively and meaningfully is enhanced by toys and games. Games and toys differ
throughout nations, cultures, and households.
G ame Design
If you think that playing games is fun, let us go one step further and start designing games! Designing games
and toys is an intricate process that combines creativity, cultural awareness, and user-centric innovation. Let
us first understand what exactly is a game.
“A game is a problem-solving activity, approached with a playful attitude”
- from the book “The Art of Game Design”
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