Page 226 - Design Thinking C11
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Fundamentals of                                               6


                  Game and Toy Design























              Learning Objectives

                 Introduction                                        Game Design
                 Introduction to Indian Games                        Introduction Indian Toys
                 Introduction to Digital Gaming











              Introduction
              Play is a key element of every childhood. It is crucial to a child’s growth and development of life skills. Children
              learn to have fun, interact with others, think critically, solve issues, and work using play. Children connect
              through play with their surroundings, their imagination, and the people in their lives.
              Children use games and toys as playthings. It affects children’s development and learning. A child’s natural
              ability to  play imaginatively and  meaningfully  is enhanced  by toys  and  games.  Games and  toys  differ
              throughout nations, cultures, and households.

              G ame Design

              If you think that playing games is fun, let us go one step further and start designing games! Designing games
              and toys is an intricate process that combines creativity, cultural awareness, and user-centric innovation. Let
              us first understand what exactly is a game.
              “A game is a problem-solving activity, approached with a playful attitude”

                                                                              - from the book “The Art of Game Design”





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