Page 228 - Design Thinking C11
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2.  Choices: Games empower  players with strategies  and decisions to
                  overcome challenges. These choices make gameplay dynamic, such as
                  selecting moves in Snakes and Ladders to progress toward the finish line.

              3.  Chance:  The  element  of  unpredictability introduces  suspense and
                  excitement, ensuring no two games feel identical. Rolling dice in board
                  games like Ludo creates a unique experience every time.

              4.  Change: As games progress,  they  often  adapt through  evolving rules,
                  mechanics, or difficulty levels, keeping players engaged. For example,
                  video games may introduce new levels or challenges to maintain interest.
              The  4Cs  work  together  to  shape  a  game’s  structure,  making  it  interactive,  engaging,  and  enjoyable  for
              players of all ages.

              Types of Games
              Games can be classified according to their structure, mechanics, and the level of interconnection between
              their rules and narrative. Games can be broadly classified as:
                                                  1.  Abstract Games: These are games based purely on rules, with no
                                                      added story or fiction.
                                                      l  Example:  Chess is a classic  abstract game where the rules
                                                         dictate the gameplay without needing a narrative.
                                                  2.  Iconic Games: Such games use individual  components  with
                                                      symbolic meanings but do not form any interconnected story.
                                                      l  Example: Carrom represents iconic gameplay, where the pieces
                                                         symbolize player actions but are not tied to a fictional narrative.
              3.  Incoherent World Games: These games express some fiction but cannot be explained without referring to
                  their rules.
                  l  Example: Snakes and Ladders incorporates the idea of climbing to success and falling into trouble but
                     requires rules for understanding.
              4.  Coherent World Games: Here, the rules are seamlessly integrated with the story, creating an immersive
                  experience.
                  l  Example: In Kho-Kho, the rules of chasing and dodging align with the thrill of the fictional chase.

              5.  Staged Games: These involve abstract or representational games set within an elaborate fictional world.
                  l  Example: Modern online role-playing games like RummyCircle in India, where abstract card games
                     are presented in visually rich settings.

              What Are Serious Games?
              Serious games are designed not just for fun but also to
              achieve specific learning or problem-solving outcomes
              while maintaining their playful essence. These games
              engage  players  meaningfully to  address real-world
              challenges or educational purposes. Examples:
              l  Mission Prerna:  A  digital game  introduced  by
                  the  Government  of  Uttar  Pradesh  to  improve
                  foundational literacy and numeracy skills.







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