Page 230 - Design Thinking C11
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21 st   #Creativity
                                                                                         Century
                                                                                          Skills  #Critical Thinking
                        Activity 1: The Elemental Tetrad in Action
                        1.  Select any popular Indian game (e.g., Kabaddi, Snakes and Ladders, or Chess).
                        2.  Break it down into the four elements of the Elemental Tetrad:
                           l Aesthetics: Describe the visual or sensory appeal.
               T
               A           l  Mechanics: Explain how the game is played (rules and actions).
               S           l  Story: Identify the underlying narrative or theme, if any.
               K
                           l  Technology: Note the materials or platform used.
               1
                        3.  Present your analysis in a chart format. You can also use a template from Canva.
                                                                                           21 st
                        Activity 2: Bridging Traditional and Serious Games               Century   #Communication
                                                                                          Skills
                        1.  Select a traditional Indian game (e.g., Chess, Snakes and Ladders).
                        2.  Map its structure to a serious game by:
                           l  Adding a story addressing a real-world issue.
                           l  Defining educational or social objectives.
                           l  Refining mechanics for added purpose.




              Introduction to Indian Games
              India has a rich  tradition of  games,  many of  which  emphasize strategy,
              teamwork, and cultural heritage. Here are few examples:
              l  Pitthu (also known as Satoliya): This game involves knocking down a stack of
                  stones with a ball and then rebuilding the stack while dodging throws from
                  the opposing team.

              l  Carrom:  A  game  in  which  participants flick a  puck-like object  with  their
                  fingers to hit other pieces of the board.
              l  Vallamkali (Boat Racing): A water-based team game from Kerala, typically
                  played during Onam, where long snake boats race in a festive atmosphere.
                  It highlights teamwork and physical endurance.
              l  Kabaddi: A physical game that combines athleticism with strategy. Players
                  raid the opposing team’s side to tag opponents while holding their breath.

              These games are more than recreational—they impart skills like teamwork, critical thinking, and resilience.



                                      Indian games are more than just fun—they carry lessons in strategy, teamwork, and
                                       culture, making them timeless gems of recreation. Let us see the history behind few
                                                                         games:
                       Pachisi Inspired Ludo: Pachisi, a traditional Indian board game played on a
                       cross-shaped board with cowrie shells as dice, is the ancestor of the modern
                         game Ludo. The British simplified Pachisi into Ludo in the 19th century.
                        Chess Originated in India: Chess, known as Chaturanga in ancient India,
                      originated around the 6th century. The game represented four divisions of the
                        Indian army: infantry, cavalry, elephants, and chariots, which evolved into
                                         pawns, knights, bishops, and rooks.
                        Kabaddi’s Ancient Roots: Kabaddi has been played in India for over 4,000
                          years and was initially a way to build physical stamina and practice self-defence among warriors.




                          Design Thinking and Innovation XI
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