Page 236 - Design Thinking C11
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Designing for Playability
Indian games and toys are full of creativity, tradition, and fun.
They carry stories, skills, and values from our culture. By combining
these traditional ideas with modern design techniques, we can
create toys that are engaging, inclusive, and meaningful for all
kinds of users.
To design a good toy that children enjoy and learn from, follow
these important steps:
1. Identify the Target Audience: Know who you are designing
for. Think about their age group, interests, learning level, and
needs. A toddler’s toy will be very different from one designed for a 10-year-old.
2. Define the Purpose: Decide what the toy is meant to do. Is it for fun, learning, teamwork, or to develop a
specific skill like memory or balance? A clear purpose helps you design better.
3. Prototype and Iterate: Make a basic version (model) of your toy and test it. Then make improvements
based on how users play with it. This helps you see what works and what can be better.
4. Plan for Production: Think about how the toy will be made—what materials will be used, how it will be
packaged, and how it can be produced in large numbers while staying eco-friendly and affordable.
Let us understand through an example.
Example: Designing a Traditional Memory Game
Suppose you want to design a memory game based on Indian animals and art.
l You identify that your target audience is children aged 6–8.
l Your purpose is to improve their memory and help them learn about Indian wildlife.
l You create a prototype with cards showing animal images in Madhubani or Warli art style.
l After testing with students, you change the card size to make it easier to flip and add fun facts to keep
them interested.
For production, you choose recycled cardboard to make it eco-friendly and affordable.
(Design Thinking Handbook) Century #Critical Thinking
21 st
Deconstructing a Game Skills #Creativity
Task Objective: Understand game components and structure
In this task, the chosen game is analysed to understand its structure and components
Suggested Process:
T
A 1. Choose any one game you play (could be physical or digital)
S 2. Write why you enjoy the game?
K
3. What are the characters/your role in the game?
2
4. What are the constraints in the game?
5. What are the success and rewards?
6. What and when are choices provided in the game?
7. Mention one or two strategies used in the game
8. How does the game end?
Output: Make a 8-10 slides presentation with text and images on deconstructing the game
Design Thinking and Innovation XI
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