Page 241 - Design Thinking C11
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I.  Multiple Choice Questions.

                     1.  What is the primary purpose of play for children?                                    Solved Questions
                         (a)  Entertainment only                   (b)  Development of life skills

                         (c)  Spending time                        (d)  None of these
                     2.  According to Jesse Schell, which element is NOT part of the Elemental Tetrad?
                         (a)  Aesthetics                           (b)  Mechanics
                         (c)  Story                                (d)  Feedback

                     3.  What is the 4th ‘C’ in the 4Cs of game design?
                         (a)  Change                               (b)  Chance
                         (c)  Challenge                            (d)  Choice

                     4.  What is the objective of serious games?
                         (a)  Pure entertainment                   (b)  Solving real-world challenges
                         (c)  Marketing products                   (d)  Generating revenue

                     5.  Which of the following elements is most crucial to making a game immersive?
                         (a)  Mechanics                            (b)  Aesthetics
                         (c)  Story                                (d)  Technology

                     6.  What makes serious games effective tools for education?
                         (a)  Use of advanced technology to enhance visuals
                         (b)  Integration of real-world problems into engaging gameplay
                         (c)  Focus on entertainment over educational outcomes

                         (d)  Elimination of traditional game elements like chance and choice
                     7.  What is a defining feature of staged games?
                         (a)  They are completely rule-based with no story.

                         (b)  They rely solely on technology to engage players.
                         (c)  They lack a clear narrative but are highly interactive.
                         (d)  They present abstract or representational elements within an elaborate fictional world.

                     8.  An example of a sensory toy is:
                         (a)  Puzzle                               (b)  Rattle
                         (c)  Kitchen set                          (d)  Building blocks




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