Page 242 - Design Thinking C11
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9.  Which of these is an example of gamification used in digital games?

                      (a)  Introducing multiplayer modes
                      (b)  Using advanced graphics for storytelling
                      (c)  Adding levels and badges for achievements
                      (d)  Integrating cultural heritage into game design

                  10.  In designing a game based on Panchatantra, which of the following is essential for success?
                      (a)  High-quality graphics                 (b)  Complex mechanics without a story
                      (c)  Use of virtual reality technology     (d)  Clear rules and relatable characters

              II.  Fill in the blanks.

                   1.  The 4Cs in game design are challenge, choices, chance, and    .
                   2.            games aim to combine entertainment with learning or problem-solving objectives.
                   3.  The Elemental Tetrad includes aesthetics, mechanics, story, and   .

                   4.            inspired the modern game of Ludo.
                   5.            toys improve cognitive growth by teaching sorting and classification.
                   6.  Indian toy history dates back to the      civilization.
                   7.  Traditional Indian toys often use eco-friendly materials such as wood and   .

                   8.            incorporates cultural heritage with modern technology, creating unique experiences for players.
                   9.  The design of different types of toys should emphasize affordability,    and cultural representation.
                  10.   The          dolls feature a continuously spinning bobble-head, adding to their playful and entertaining
                     nature.

              III. State True or False.
                   1.  The game Snakes and Ladders was originally created to teach children morality.
                   2.  Coherent world games do not integrate their rules with their stories.
                   3.  Serious games prioritise entertainment over learning.

                   4.  Role-playing sets like kitchen sets fall under the category of sensory toys.
                   5.  Mission Prerna is a game focused on improving physical endurance.

              IV.  Short answer type questions.
                   1.  What are the four elements of the Elemental Tetrad in game design?
                   2.  What role do the 4Cs play in game design?
                   3.  How do serious games differ from traditional games?
                   4.  Explain the purpose of sensory toys.
                   5.  What are staged games? Provide an example.
                   6.  Why is the “story” element important in game design?

                   7.  What makes digital games valuable for education?
                   8.  What are the benefits of prototyping in game design?
                   9.  How does augmented reality (AR) enhance gaming?
                  10.  What are the advantages of using eco-friendly materials in toy design?




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